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通过视觉和触觉输入测试三维刺激心理旋转中的知觉等效性假设。

Testing the perceptual equivalence hypothesis in mental rotation of 3D stimuli with visual and tactile input.

作者信息

Caissie André F, Dwarakanath Abhilash, Toussaint Lucette

机构信息

Department of Psychology, Eberhard Karls University Tübingen, "Cognition and Action" Schleichstraße 4, 72076, Tübingen, Germany.

Department Physiology of Cognitive Processes, Max-Planck-Institut für biologische Kybernetik, Spemannstraβe 38, 72076, Tübingen, Germany.

出版信息

Exp Brain Res. 2018 Mar;236(3):881-896. doi: 10.1007/s00221-018-5172-z. Epub 2018 Jan 22.

Abstract

Previous studies on mental rotation (i.e., the ability to imagine objects undergoing rotation; MR) have mainly focused on visual input, with comparatively less information about tactile input. In this study, we examined whether the processes subtending MR of 3D stimuli with both input modalities are perceptually equivalent (i.e., when learning within-modalities is equal to transfers-of-learning between modalities). We compared participants' performances in two consecutive task sessions either in no-switch conditions (Visual→Visual or Tactile→Tactile) or in switch conditions (Visual→Tactile or Tactile→Visual). Across both task sessions, we observed MR response differences with visual and tactile inputs, as well as difficult transfer-of-learning. In no-switch conditions, participants showed significant improvements on all dependent measures. In switch conditions, however, we only observed significant improvements in response speeds with tactile input (RTs, intercepts, slopes: Visual→Tactile) and close to significant improvement in response accuracy with visual input (Tactile→Visual). Model fit analyses (of the rotation angle effect on RTs) also suggested different specification in learning with tactile and visual input. In "Session 1", the RTs fitted similarly well to the rotation angles, for both types of perceptual responses. However, in "Session 2", trend lines in the fitting analyses changed in a stark way, in the switch and tactile no-switch conditions. These results suggest that MR with 3D objects is not necessarily a perceptually equivalent process. Specialization (and priming) in the exploration strategies (i.e., speed-accuracy trade-offs) might, however, be the main factor at play in these results-and not MR differences in and of themselves.

摘要

以往关于心理旋转(即想象物体旋转的能力;MR)的研究主要集中在视觉输入上,而关于触觉输入的信息相对较少。在本研究中,我们考察了两种输入方式下3D刺激的MR过程在感知上是否等效(即当模态内学习等于模态间学习迁移时)。我们比较了参与者在两个连续任务阶段中的表现,这两个阶段分别处于无切换条件(视觉→视觉或触觉→触觉)或切换条件(视觉→触觉或触觉→视觉)。在两个任务阶段中,我们观察到视觉和触觉输入下的MR反应差异,以及学习迁移困难。在无切换条件下,参与者在所有相关测量上都有显著改善。然而,在切换条件下,我们仅观察到触觉输入时反应速度有显著提高(反应时间、截距、斜率:视觉→触觉),以及视觉输入时反应准确性接近显著提高(触觉→视觉)。对反应时间的旋转角度效应进行的模型拟合分析也表明,触觉和视觉输入学习中的设定不同。在“第一阶段”,两种类型的感知反应中,反应时间对旋转角度的拟合效果相似。然而,在“第二阶段”,在切换条件和触觉无切换条件下,拟合分析中的趋势线发生了明显变化。这些结果表明,对3D物体的MR不一定是一个感知等效的过程。然而,探索策略中的专业化(和启动)(即速度 - 准确性权衡)可能是导致这些结果的主要因素,而不是MR本身的差异。

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