Sasaoka Takafumi, Asakura Nobuhiko, Inui Toshio
Brain, Mind, and KANSEI Sciences Research Center, Hiroshima University, 1-2-3, Kasumi, Minami-ku, Hiroshima, 734-8551, Japan.
Center for Mathematical Modeling and Data Science, Osaka University, Osaka, Japan.
Exp Brain Res. 2019 Apr;237(4):939-951. doi: 10.1007/s00221-019-05474-6. Epub 2019 Jan 24.
Active exploration of views of 3-D objects by manually controlling a device, such as a trackball, facilitates subsequent object recognition, suggesting that motor simulation contributes to object recognition. Further, biomechanical constraints, such as range of hand rotation, can affect mental rotation. Thus, the ease with which an object can be rotated by hand may modulate the facilitative effect active exploration through manual control has on object recognition. In our experiment, participants performed two sessions of a view-matching task, with a learning task administered between the two. In the learning task, one group of participants (active group) viewed and explored a novel 3-D object using their hand to rotate a handle attached to a cathode-ray tube monitor. The other group (passive group) observed on the monitor a replay of the movements of the 3-D object as manipulated by an active-group participant. Active-group participants were interviewed to determine the direction they found easiest to rotate their hand. The view-generalization performances were compared between the pre and post sessions. Although we observed a facilitative effect on the view-matching process in both groups, the active group exhibited view-dependent facilitation. The view-generalization range of the active group in the post-session was asymmetric in terms of the rotation direction. Most intriguingly, for most participants, this asymmetric change corresponded to the direction that afforded the easiest hand rotation (ulnar deviation). These findings suggest that the object-recognition process can be affected by ease of hand rotation, which is based on the biomechanical constraints of the wrist joint.
通过手动控制设备(如轨迹球)对三维物体视图进行主动探索,有助于后续的物体识别,这表明运动模拟有助于物体识别。此外,生物力学限制,如手部旋转范围,会影响心理旋转。因此,物体手动旋转的难易程度可能会调节通过手动控制进行的主动探索对物体识别的促进作用。在我们的实验中,参与者进行了两阶段的视图匹配任务,中间进行了一个学习任务。在学习任务中,一组参与者(主动组)用手旋转连接在阴极射线管显示器上的手柄,观看并探索一个新颖的三维物体。另一组(被动组)在显示器上观看主动组参与者操作三维物体的动作回放。对主动组参与者进行访谈,以确定他们发现最容易旋转手部的方向。比较前后阶段的视图泛化表现。虽然我们在两组中都观察到了对视图匹配过程的促进作用,但主动组表现出了与视图相关的促进作用。主动组在后期的视图泛化范围在旋转方向上是不对称的。最有趣的是,对于大多数参与者来说,这种不对称变化与最容易手部旋转的方向(尺侧偏斜)相对应。这些发现表明,物体识别过程会受到基于腕关节生物力学限制的手部旋转难易程度的影响。