Graduate School of Engineering, Chiba University, 1-33 Yayoi-cho, Inage-ku, Chiba, 263-8522, Japan.
Applied Electromagnetic Research Institute, National Institute of Information and Communications Technology, 4-2-1, Nukuikita-machi, Koganei, Tokyo, 184-8795, Japan.
Sci Rep. 2018 Jan 24;8(1):1500. doi: 10.1038/s41598-018-19361-7.
Although electro-holography can reconstruct three-dimensional (3D) motion pictures, its computational cost is too heavy to allow for real-time reconstruction of 3D motion pictures. This study explores accelerating colour hologram generation using light-ray information on a ray-sampling (RS) plane with a graphics processing unit (GPU) to realise a real-time holographic display system. We refer to an image corresponding to light-ray information as an RS image. Colour holograms were generated from three RS images with resolutions of 2,048 × 2,048; 3,072 × 3,072 and 4,096 × 4,096 pixels. The computational results indicate that the generation of the colour holograms using multiple GPUs (NVIDIA Geforce GTX 1080) was approximately 300-500 times faster than those generated using a central processing unit. In addition, the results demonstrate that 3D motion pictures were successfully reconstructed from RS images of 3,072 × 3,072 pixels at approximately 15 frames per second using an electro-holographic reconstruction system in which colour holograms were generated from RS images in real time.
虽然电光全息术可以重建三维(3D)运动图像,但由于其计算成本过高,无法实时重建 3D 运动图像。本研究探索了使用图形处理单元(GPU)上的光线采样(RS)平面上的光线信息来加速彩色全息图生成,以实现实时全息显示系统。我们将对应于光线信息的图像称为 RS 图像。从分辨率为 2048×2048、3072×3072 和 4096×4096 像素的三个 RS 图像生成彩色全息图。计算结果表明,使用多个 GPU(NVIDIA Geforce GTX 1080)生成彩色全息图的速度大约是使用中央处理器生成的速度的 300-500 倍。此外,结果表明,使用实时生成 RS 图像的彩色全息图的电光重建系统,成功地从 3072×3072 像素的 RS 图像重建了 3D 运动图像,帧率约为 15 帧每秒。