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基于主体决策的沉降动力学与层级结构:一种源自熵最大化的方法

Settlement Dynamics and Hierarchy from Agent Decision-Making: a Method Derived from Entropy Maximization.

作者信息

Altaweel Mark

机构信息

Institute of Archaeology, University College London, 31-34 Gordon Square, London, WC1H 0PY UK.

出版信息

J Archaeol Method Theory. 2015;22(4):1122-1150. doi: 10.1007/s10816-014-9219-6. Epub 2014 Sep 16.

Abstract

This paper presents an agent-based complex system simulation of settlement structure change using methods derived from entropy maximization modeling. The approach is applied to model the movement of people and goods in urban settings to study how settlement size hierarchy develops. While entropy maximization is well known for assessing settlement structure change over different spatiotemporal settings, approaches have rarely attempted to develop and apply this methodology to understand how individual and household decisions may affect settlement size distributions. A new method developed in this paper allows individual decision-makers to chose where to settle based on social-environmental factors, evaluate settlements based on geography and relative benefits, while retaining concepts derived from entropy maximization with settlement size affected by movement ability and site attractiveness feedbacks. To demonstrate the applicability of the theoretical and methodological approach, case study settlement patterns from the Middle Bronze (MBA) and Iron Ages (IA) in the Iraqi North Jazirah Survey (NJS) are used. Results indicate clear differences in settlement factors and household choices in simulations that lead to settlement size hierarchies comparable to the two evaluated periods. Conflict and socio-political cohesion, both their presence and absence, are suggested to have major roles in affecting the observed settlement hierarchy. More broadly, the model is made applicable for different empirically based settings, while being generalized to incorporate data uncertainty, making the model useful for understanding urbanism from top-down and bottom-up perspectives.

摘要

本文提出了一种基于主体的复杂系统模拟方法,用于研究定居点结构变化,该方法源自熵最大化建模。该方法被应用于模拟城市环境中人员和货物的流动,以研究定居点规模等级制度是如何发展的。虽然熵最大化在评估不同时空背景下的定居点结构变化方面广为人知,但很少有方法尝试开发和应用这种方法来理解个人和家庭决策如何影响定居点规模分布。本文开发的一种新方法允许个体决策者根据社会环境因素选择定居地点,根据地理和相对收益评估定居点,同时保留源自熵最大化的概念,而定居点规模受移动能力和地点吸引力反馈的影响。为了证明该理论和方法的适用性,使用了伊拉克北贾齐拉调查(NJS)中青铜时代中期(MBA)和铁器时代(IA)的案例研究定居模式。结果表明,模拟中的定居因素和家庭选择存在明显差异,这些差异导致了与两个评估时期相当的定居点规模等级制度。冲突和社会政治凝聚力,无论其存在与否,都被认为在影响观察到的定居等级制度中起着重要作用。更广泛地说,该模型适用于不同的基于经验的环境,同时被推广以纳入数据不确定性,使得该模型对于从自上而下和自下而上的角度理解城市化很有用。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/597c/5750773/08b31845e6a8/10816_2014_9219_Fig1_HTML.jpg

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