Ferraz Ricardo, Gonçalves Bruno, Coutinho Diogo, Marinho Daniel A, Sampaio Jaime, Marques Mário C
Department of Sports Sciences, University of Beira Interior, Covilhã, Portugal.
Research Center in Sports Sciences, Health Sciences and Human Development, CIDESD, Vila Real, Portugal.
PLoS One. 2018 Feb 5;13(2):e0192399. doi: 10.1371/journal.pone.0192399. eCollection 2018.
The study aimed to identify the influence of prior knowledge of exercise duration associated with initial information about momentary match status (losing or winning) on the pacing behaviour displayed during soccer game-based activities. Twenty semi-professional male players participated in four game scenarios divided in two sessions. In the first game scenario, players were not informed about the time duration or initial match status. In the second, players were only informed they would be required to play a small-sided game for 12 minutes. In the third, players were told they would play a small-sided game for 12 minutes and that one of the teams was winning 2 to 0. Finally, in the fourth game scenario, players were instructed they would play a small-sided game for 12 minutes and the score lines used at the start of the previous game scenario were reversed. The results showed a tendency for the unknown task duration to elicit greater physical responses in all studied variables, compared with knowing the task duration. Knowing the task duration and starting the game winning or losing did not affect the players' activity profile between the two conditions. Thus, during small-sided soccer games, knowledge (or not) about the exercise duration alters the pacing behaviour of the players. Moreover, short and undisclosed-length exercise durations resulted in the adoption of more aggressive pacing strategies, characterised by higher initial exercise intensities. Furthermore, previous information on match status does not seem to interfere with pacing patterns if the players are aware of the exercise duration. Coaches may use knowledge of exercise duration to manipulate the small-sided games' demands.
该研究旨在确定与瞬间比赛状态(输或赢)的初始信息相关的运动持续时间的先验知识对基于足球比赛活动中所表现出的节奏行为的影响。20名半职业男性球员参加了分为两个阶段的四个比赛场景。在第一个比赛场景中,球员未被告知比赛时长或初始比赛状态。在第二个场景中,球员仅被告知他们将进行一场12分钟的小型比赛。在第三个场景中,球员被告知他们将进行一场12分钟的小型比赛,且其中一支球队以2比0领先。最后,在第四个比赛场景中,球员被告知他们将进行一场12分钟的小型比赛,且前一个比赛场景开始时的比分情况被颠倒。结果显示,与知道任务时长相比,未知任务时长在所有研究变量中往往会引发更大的身体反应。知道任务时长以及比赛开始时是赢还是输,在两种情况下均未影响球员的活动概况。因此,在小型足球比赛中,关于运动持续时间的知识(或缺乏该知识)会改变球员的节奏行为。此外,短且未公开时长的运动持续时间会导致采用更激进的节奏策略,其特点是初始运动强度更高。此外,如果球员知道运动持续时间,先前关于比赛状态的信息似乎不会干扰节奏模式。教练可以利用运动持续时间的知识来控制小型比赛的要求。