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了解任务时长对足球小场比赛中球员节奏模式的影响。

Effects of knowing the task duration on players' pacing patterns during soccer small-sided games.

作者信息

Ferraz Ricardo, Gonçalves Bruno, Van Den Tillaar Roland, Jiménez Sáiz Sergio, Sampaio Jaime, Marques Mário C

机构信息

a Department of Sports Sciences , University of Beira Interior, Covilhã, Portugal.

b Research Center in Sport Sciences , Health and Human Development (CIDESD) , Vila Real , Portugal.

出版信息

J Sports Sci. 2018 Jan;36(1):116-122. doi: 10.1080/24733938.2017.1283433. Epub 2017 Jan 30.

Abstract

The aim of this study was to identify the influence of prior knowledge of exercise duration on players' pacing patterns during soccer small-sided games. Twenty semi-professional male soccer players participated in this study. In the first game scenario, players were not informed how long they would be required to play the small-sided game and the activity was terminated after 20 min (Unknown Condition). In the second game scenario, players were told that they would play the small-sided game for 10 min, but immediately after completing the 10-min game, they were asked to complete another 10 min (Partially Condition). In the third game scenario, players were instructed that they would play the small-sided game for 20 min and then they completed the 20-min game (Known Condition). The results presented a tendency of higher values in all performance variables in the [0'-10'] min compared with the [10'-20'] min. As the players' previous knowledge about the tasks duration increased, the performance between two moments tended to be similar. Considering the entire 20-min game duration, the Partially Condition of the exercise was the most demanding condition. In conclusion, the knowledge of shorter durations of the exercise seems to lead to an increase of exercise duration demand, and longer exercise durations possibly tend to decrease differences between full knowledge and not knowing the exercise duration.

摘要

本研究的目的是确定运动持续时间的先验知识对足球小场地比赛中球员节奏模式的影响。20名半职业男性足球运动员参与了本研究。在第一种比赛场景中,球员未被告知他们需要进行小场地比赛多长时间,活动在20分钟后终止(未知条件)。在第二种比赛场景中,球员被告知他们将进行10分钟的小场地比赛,但在完成10分钟比赛后,他们立即被要求再完成10分钟(部分已知条件)。在第三种比赛场景中,球员被告知他们将进行20分钟的小场地比赛,然后他们完成了20分钟的比赛(已知条件)。结果表明,与[10'-20']分钟相比,在[0'-10']分钟内所有表现变量的值都有更高的趋势。随着球员对任务持续时间的先验知识增加,两个时刻之间的表现趋于相似。考虑到整个20分钟的比赛持续时间,运动的部分已知条件是要求最高的条件。总之,对较短运动持续时间的了解似乎会导致对运动持续时间需求的增加,而较长的运动持续时间可能会减少完全了解和不了解运动持续时间之间的差异。

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