Copenhaver Allen, Ferguson Christopher J
Lindsey Wilson College, Columbia, KY 42728, United States.
Stetson University, Deland, FL 32723, United States.
Int J Law Psychiatry. 2018 Mar-Apr;57:77-84. doi: 10.1016/j.ijlp.2018.01.004. Epub 2018 Feb 3.
For decades politicians, parent groups, researchers, media outlets, professionals in various fields, and laymen have debated the effects playing violent video games have on children and adolescents. In academia, there also exists a divide as to whether violent video games cause children and adolescents to be aggressive, violent, and even engage in criminal behavior. Given inconsistencies in the data, it may be important to understand the ways and the reasons why professional organizations take a stance on the violent video game effects debate which may reflect greater expressed certitude than data can support. This piece focuses on the American Psychological Association's internal communications leading to the creation of their 2005 Resolution on Violence in Video Games and Interactive Media. These communications reveal that in this case, the APA attempted to "sell" itself as a solution to the perceived violent video game problem. The actions leading to the 2005 resolution are then compared to the actions of the APA's 2013-2015 Task Force on Violent Media. The implications and problems associated with the APA's actions regarding violent video games are addressed and discussed below.
几十年来,政治家、家长团体、研究人员、媒体机构、各领域专业人士以及普通民众一直在争论玩暴力电子游戏对儿童和青少年的影响。在学术界,对于暴力电子游戏是否会导致儿童和青少年变得具有攻击性、暴力甚至实施犯罪行为也存在分歧。鉴于数据存在不一致性,了解专业组织在暴力电子游戏影响辩论中采取立场的方式和原因可能很重要,这些立场可能反映出比数据所能支持的更大程度的确定性。本文重点关注美国心理学会(American Psychological Association,简称APA)内部的沟通情况,这些沟通促成了其2005年关于电子游戏和互动媒体中暴力问题的决议。这些沟通表明,在这种情况下,APA试图将自己“推销”为解决人们所认为的暴力电子游戏问题的方案。然后将导致2005年决议的行动与APA 2013 - 2015年暴力媒体特别工作组的行动进行比较。下文将探讨并讨论与APA在暴力电子游戏问题上的行动相关的影响和问题。