Department of Epidemiology and Health Policy, Graduate School of Medicine and Pharmaceutical Sciences, University of Toyama.
J Epidemiol. 2018 Oct 5;28(10):407-413. doi: 10.2188/jea.JE20170100. Epub 2018 Mar 24.
Prolonged screen time (ST), which includes TV viewing and gaming on smartphones and computers, is linked to poor health. Our aim was to explore the associations between school children with prolonged ST and parental internet use (IU) and lifestyles in Japan.
Children aged 6 to 13 years from the Super Shokuiku School Project, were surveyed using questionnaires in 2016. The survey assessed the grade, sex, and lifestyle of 1,659 children and parental internet use (IU) and lifestyle using Breslow's seven health behaviors. IU consisted of internet surfing and gaming on personal computers (PC), smartphones, or consoles. Three or more hours of ST was defined as prolonged ST, and its correlates were analyzed using logistic regression.
Of all, 643 (38.8%) children spent ≥2 hours/day of ST on a week day, whilst 153 (9.2%) children spent ≥3 hours/day. Prolonged ST was significantly associated with children in higher grade (odds ratio [OR] 1.74; 95% confidence interval [CI], 1.20-2.51), boys (OR 2.16; 95% CI, 1.49-3.14), skipping breakfast (OR 1.88; 95% CI, 1.05-3.35), late bedtime (OR 1.80; 95% CI, 1.15-2.82), physical inactivity (OR 1.79; 95% CI, 1.12-2.87), father's IU ≥2 hours/day (OR 2.35; 95% CI, 1.52-3.63), mother's prolonged IU ≥2 hours/day (OR 2.55; 95% CI, 1.43-4.52), mothers with unhealthy behaviors (OR 1.81; 95% CI, 1.05-3.13), no rule setting governing screen time (OR 2.41; 95% CI, 1.63-3.58), and mothers with full-time employment (OR 1.95; 95% CI, 1.06-3.64).
Prolonged ST among Japanese children was strongly associated with parental IU, no set rules for ST, and mother's unhealthy lifestyles. To reduce children's ST, parental engagement is warranted in the intervention strategy.
长时间使用电子屏幕(包括在智能手机和电脑上看电视和玩游戏)与健康状况不佳有关。我们的目的是探讨日本儿童长时间使用电子屏幕与父母上网(IU)和生活方式之间的关联。
2016 年,我们使用问卷对来自 Super Shokuiku 学校项目的 6 至 13 岁儿童进行了调查。该调查评估了 1659 名儿童的年级、性别和生活方式,以及父母使用互联网(IU)和生活方式,使用 Breslow 的七种健康行为进行评估。IU 包括个人电脑(PC)、智能手机或游戏机上的上网和游戏。定义每天在工作日看电视或玩电子游戏超过 2 小时为长时间使用电子屏幕,使用逻辑回归分析其相关性。
共有 643 名(38.8%)儿童在工作日每天使用电子屏幕超过 2 小时,而 153 名(9.2%)儿童每天使用电子屏幕超过 3 小时。长时间使用电子屏幕与高年级学生(优势比 [OR] 1.74;95%置信区间 [CI],1.20-2.51)、男孩(OR 2.16;95% CI,1.49-3.14)、不吃早餐(OR 1.88;95% CI,1.05-3.35)、晚睡(OR 1.80;95% CI,1.15-2.82)、缺乏体育锻炼(OR 1.79;95% CI,1.12-2.87)、父亲每天上网时间超过 2 小时(OR 2.35;95% CI,1.52-3.63)、母亲每天上网时间超过 2 小时(OR 2.55;95% CI,1.43-4.52)、母亲生活方式不健康(OR 1.81;95% CI,1.05-3.13)、没有设定屏幕时间规则(OR 2.41;95% CI,1.63-3.58)和母亲全职工作(OR 1.95;95% CI,1.06-3.64)有关。
日本儿童长时间使用电子屏幕与父母上网、没有设定屏幕时间规则以及母亲不健康的生活方式密切相关。为了减少儿童的电子屏幕使用时间,在干预策略中需要父母的参与。