Department of Psychology, Rhodes College, 2000 N. Parkway, Memphis, TN, 38112, USA.
Behav Res Methods. 2018 Aug;50(4):1686-1693. doi: 10.3758/s13428-018-1039-2.
The visual system represents summary statistical information from a set of similar items, a phenomenon known as ensemble perception. In exploring various ensemble domains (e.g., orientation, color, facial expression), researchers have often employed the method of continuous report, in which observers select their responses from a gradually changing morph sequence. However, given their current implementation, some face morphs unintentionally introduce noise into the ensemble measurement. Specifically, some facial expressions on the morph wheel appear perceptually similar even though they are far apart in stimulus space. For instance, in a morph wheel of happy-sad-angry-happy expressions, an expression between happy and sad may not be discriminable from an expression between sad and angry. Without accounting for this confusability, observer ability will be underestimated. In the present experiments we accounted for this by delineating the perceptual confusability of morphs of multiple expressions. In a two-alternative forced choice task, eight observers were asked to discriminate between anchor images (36 in total) and all 360 facial expressions on the morph wheel. The results were visualized on a "confusability matrix," depicting the morphs most likely to be confused for one another. The matrix revealed multiple confusable images between distant expressions on the morph wheel. By accounting for these "confusability regions," we demonstrated a significant improvement in performance estimation on a set of independent ensemble data, suggesting that high-level ensemble abilities may be better than has been previously thought. We also provide an alternative computational approach that may be used to determine potentially confusable stimuli in a given morph space.
视觉系统代表了一组相似项目的汇总统计信息,这一现象被称为整体感知。在探索各种整体感知领域(如方向、颜色、面部表情)时,研究人员经常采用连续报告的方法,即观察者从逐渐变化的形态序列中选择他们的反应。然而,由于目前的实现方式,一些人脸形态在整体感知测量中无意中引入了噪声。具体来说,形态轮上的一些面部表情在感知上是相似的,尽管它们在刺激空间中相距很远。例如,在一个从快乐到悲伤到愤怒再到快乐的形态轮中,处于快乐和悲伤之间的表情可能与处于悲伤和愤怒之间的表情无法区分。如果不考虑这种可混淆性,观察者的能力将被低估。在本实验中,我们通过描绘多个表情的形态的感知可混淆性来解释这一点。在一个二选一的强制选择任务中,八名观察者被要求在锚定图像(总共 36 个)和形态轮上的所有 360 个面部表情之间进行区分。结果以“混淆矩阵”的形式呈现,描绘了彼此最有可能混淆的形态。该矩阵揭示了形态轮上的远距离表情之间存在多个可混淆的图像。通过考虑这些“混淆区域”,我们在一组独立的整体数据上展示了性能估计的显著提高,这表明高级整体感知能力可能比之前认为的要好。我们还提供了一种替代的计算方法,可用于确定给定形态空间中潜在的可混淆刺激。