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解剖学学习:来自解剖尸体标本与三维软件的对比——上肢解剖学的比较研究

Anatomy learning from prosected cadaveric specimens versus three-dimensional software: A comparative study of upper limb anatomy.

作者信息

Mitrousias Vasileios, Varitimidis Sokratis E, Hantes Michael E, Malizos Konstantinos N, Arvanitis Dimitrios L, Zibis Aristeidis H

机构信息

Department of Anatomy, Faculty of Medicine, University of Thessaly, 41110, Larissa, Greece.

Department of Orthopaedic Surgery and Musculoskeletal Trauma, Faculty of Medicine, University of Thessaly, 41110, Larissa, Greece.

出版信息

Ann Anat. 2018 Jul;218:156-164. doi: 10.1016/j.aanat.2018.02.015. Epub 2018 Apr 15.

Abstract

INTRODUCTION

Modern, three-dimensional (3D) anatomy software is a promising teaching method, though few studies examine its effectiveness on upper limb and musculoskeletal anatomy learning. The purpose of this study is to investigate which method is associated with a better outcome, as assessed by students' performance on examinations, when comparing learning with prosections to the use of 3D software.

MATERIALS AND METHODS

Two groups of undergraduate, first-year medical students without previous knowledge of anatomy were compared. Overall, 72 students attended lectures and cadaveric prosections in the laboratory (n=40), or lectures and the BioDigital Human software (n=32). Four hours of lectures and four hours of laboratory work, combining brief demonstration and independent study in small teams, were completed by each group. An anonymous examination, including tag questions from both cadaveric and 3D images, and multiple-choice questions, was held after the end of the educational process. Students' perceptions were also investigated via an anonymous questionnaire, which comprised 15 questions. Chi-square and student's t-test were used for comparisons.

RESULTS

Students using the 3D software showed better performance in examinations, compared to students using prosection (mean: 55.88±19.60 vs. 48±16.11; p=0.05, Cohen's d=0.5). No statistically significant difference was found regarding students' satisfaction from using each learning method (p=0.39).

CONCLUSIONS

Although prosection is the most common method of teaching anatomy, recent technologies, such as 3D software, are also considered useful teaching tools. However, further research has to be done before they can be safely used as a part of a multimodal curriculum, since results from this study are limited to the upper limb musculoskeletal anatomy.

摘要

引言

现代三维(3D)解剖软件是一种很有前景的教学方法,不过很少有研究考察其在上肢和肌肉骨骼解剖学学习方面的有效性。本研究的目的是比较使用实体解剖切片学习与使用3D软件学习时,哪种方法与更好的学习效果相关,学习效果通过学生的考试成绩来评估。

材料与方法

对两组之前没有解剖学知识的本科一年级医学生进行比较。总共有72名学生,其中40名参加了课堂讲授和实验室的实体解剖切片学习,32名参加了课堂讲授和BioDigital Human软件学习。每组都完成了4小时的课堂讲授以及4小时的实验室学习,实验室学习包括简短演示和小组自主学习。在教学过程结束后,进行了一次匿名考试,考试内容包括来自实体解剖切片和3D图像的标记问题以及多项选择题。还通过一份包含15个问题的匿名问卷对学生的看法进行了调查。使用卡方检验和学生t检验进行比较。

结果

与使用实体解剖切片学习的学生相比,使用3D软件学习的学生在考试中表现更好(平均分:55.88±19.60对48±16.11;p = 0.05,科恩d值 = 0.5)。在学生对每种学习方法的满意度方面,未发现统计学上的显著差异(p = 0.39)。

结论

虽然实体解剖切片是解剖学教学中最常用的方法,但诸如3D软件等最新技术也被认为是有用的教学工具。然而,在它们能够安全地用作多模式课程的一部分之前,还需要进一步研究,因为本研究的结果仅限于上肢肌肉骨骼解剖学。

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