老年人在与姿势控制系统框架相关的运动游戏干预中的运动:系统评价。
Movements of older adults during exergaming interventions that are associated with the Systems Framework for Postural Control: A systematic review.
机构信息
Department of Sport, Exercise and Rehabilitation, Faculty of Health and Life Science, University of Northumbria, Newcastle Upon Tyne, UK.
Department of Computing and Information Science, Faculty of Engineering and Environment, University of Northumbria, Newcastle Upon Tyne, UK.
出版信息
Maturitas. 2018 May;111:90-99. doi: 10.1016/j.maturitas.2018.03.005. Epub 2018 Mar 15.
One in three older adults fall annually, in part due to impairments in the physiological systems that make up the postural control (PC) system. Exercise, particularly balance training, helps to prevent deterioration and even to improve outcomes in the PC system. Exergaming (exercise-gaming) is interactive computer gaming whereby an individual moves the body in response to onscreen cues in a playful format. Exergaming is an alternative method to standard practice for improving PC outcomes, which has been shown to reduce the risk of falling. Exergaming has received research attention, yet the intervention is still in its infancy. There could be benefit in exploring the movements trained with respect to a framework known for identifying underlying deficits in the PC system, the Systems Framework for Postural Control (SFPC). This may help target areas for improvement in balance training using exergames and shed light on the impact for fall prevention. A literature search was therefore conducted across six databases (CINAHL, EMBASE, PubMed, ISI, SPORTdiscus and Science Direct) using a range of search terms and combinations relating to exergaming, balance, exercise, falls and elderly. Quality assessment was conducted using the PEDro Scale and a custom-made quality assessment tool. Movements were rated by two reviewers based on the 9 operational definitions of the SFPC. Eighteen publications were included in the analysis, with a mean PEDro score of 5.6 (1.5). Overall, 4.99 (1.27) of the 9 operational definitions of the SFPC are trained in exergaming interventions. Exergaming does encourage individuals to stand up (3), lean while standing (4), move upper limbs and turn heads (6) and dual-task while standing (9), to some extent move the body forwards, backwards and sideways (1), and coordinate movements (2) but hardly at all to kick, hop, jump or walk (7), or to force a postural reaction from a physical force to the individual (5) and it does not mimic actual changes in sensory context (8). This is the first review, to our knowledge, that synthesises the literature on movements trained in exergaming interventions with respect to an established theoretical framework for PC. This review could provide useful information for designing exergames with PC outcomes in mind, which could help target specific exergames for multi-factorial training to overcome balance deficits. Some elements of PC are too unsafe to be trained using exergames, such as restricting sensory inputs or applying physical perturbations to an individual to elicit postural responses.
三分之一的老年人每年都会跌倒,部分原因是构成姿势控制(PC)系统的生理系统受损。运动,特别是平衡训练,有助于防止 PC 系统的恶化,甚至改善其结果。健身游戏(运动游戏)是一种互动计算机游戏,玩家通过响应屏幕上的提示以游戏的形式移动身体。健身游戏是一种改善 PC 结果的替代方法,已被证明可以降低跌倒的风险。健身游戏已经引起了研究关注,但仍处于起步阶段。探索与已知的 PC 系统潜在缺陷识别框架(姿势控制系统框架,SFPC)相关的训练动作可能会有帮助。这有助于针对平衡训练中使用健身游戏来改善的方面进行定位,并阐明对预防跌倒的影响。因此,我们在六个数据库(CINAHL、EMBASE、PubMed、ISI、SPORTdiscus 和 Science Direct)中进行了文献检索,使用了与健身游戏、平衡、运动、跌倒和老年人相关的一系列搜索词和组合。使用 PEDro 量表和定制的质量评估工具进行了质量评估。两位评论员根据 SFPC 的 9 个操作定义对动作进行了评分。共有 18 篇文章被纳入分析,PEDro 评分平均为 5.6(1.5)。总体而言,在健身游戏干预中,有 4.99(1.27)个 SFPC 的操作定义被训练到。健身游戏确实鼓励个人站起来(3)、站立时倾斜(4)、移动上肢和转头(6)以及同时站立进行双重任务(9),在某种程度上向前、向后和向侧面移动身体(1),协调动作(2),但几乎根本不会踢、跳、跳或走(7),也不会迫使个人对身体施加的力做出姿势反应(5),也不会模仿实际的感觉环境变化(8)。这是我们所知的第一个综述,它综合了关于健身游戏干预中训练的动作的文献,涉及到用于 PC 的既定理论框架。这一综述可以为设计考虑 PC 结果的健身游戏提供有用的信息,这可以帮助针对特定的健身游戏进行多因素训练,以克服平衡缺陷。一些 PC 元素太不安全,不能使用健身游戏进行训练,例如限制感官输入或对个人施加物理干扰以引起姿势反应。