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超声游戏:一款创新型竞赛游戏对床旁超声教育、认知及使用的影响

SonoGames: Effect of an Innovative Competitive Game on the Education, Perception, and Use of Point-of-Care Ultrasound.

作者信息

Liteplo Andrew S, Carmody Kristin, Fields Matt J, Liu Rachel B, Lewiss Resa E

机构信息

Center for Ultrasound Research and Education, Massachusetts General Hospital, Harvard Medical School, Boston, Massachusetts, USA.

New York University School of Medicine, New York, New York, USA.

出版信息

J Ultrasound Med. 2018 Nov;37(11):2491-2496. doi: 10.1002/jum.14606. Epub 2018 Apr 20.

DOI:10.1002/jum.14606
PMID:29676524
Abstract

OBJECTIVES

Gamification is a powerful tool in medical education. SonoGames is a competitive games-based event designed to educate and inspire emergency medicine (EM) residents about point-of-care ultrasound. We sought to describe: (1) the perceived effectiveness of a competitive event on both immediate learning and long-term education; and (2) the resultant attitudes of participants and program directors regarding ultrasound training.

METHODS

The SonoGames Organizational Committee designed 2 surveys: 1 for SonoGames V EM resident participants and a second for EM program directors. Survey questions used a 5-point Likert scale to assess overall perceptions and attitudes about ultrasound, changes in self-reported content knowledge and competency, effects on clinical use, and perceived impacts of a competitive game format on education.

RESULTS

Seventy-three resident participants and 42 program directors responded to the survey. Ninety-four percent of participants thought that the competitive gaming format of SonoGames was effective in making the event an educational experience. Participants reported that their ultrasound knowledge increased (81%), their enthusiasm for ultrasound increased (87%), and their clinical use of ultrasound increased (61%). Residency program directors reported similar increases to a lesser degree. Greater advancement through the event was associated with more positive responses. Residencies that participated in the event saw greater increases in the use of ultrasound by residents than those that did not.

CONCLUSIONS

A competitive games-based educational event focused on point-of-care ultrasound is an effective educational tool. SonoGames increases EM residents' knowledge, enthusiasm, and clinical use of ultrasound both during and after the event.

摘要

目的

游戏化是医学教育中的一种强大工具。超声游戏(SonoGames)是一项基于竞赛游戏的活动,旨在教育和激励急诊医学(EM)住院医师掌握床旁超声技术。我们试图描述:(1)一项竞赛活动对即时学习和长期教育的感知有效性;(2)参与者和项目主任对超声培训的最终态度。

方法

超声游戏组织委员会设计了两项调查:一项针对超声游戏第五届活动的EM住院医师参与者,另一项针对EM项目主任。调查问题采用5分李克特量表,以评估对超声的总体看法和态度、自我报告的内容知识和能力的变化、对临床应用的影响以及竞赛游戏形式对教育的感知影响。

结果

73名住院医师参与者和42名项目主任对调查做出了回应。94%的参与者认为超声游戏的竞赛游戏形式有效地使该活动成为一种教育体验。参与者报告称,他们的超声知识有所增加(81%),对超声的热情有所提高(87%),超声的临床应用有所增加(61%)。住院医师培训项目主任报告的增幅较小,但情况类似。在活动中取得更大进展与更积极的回应相关。参与该活动的住院医师培训项目中,居民对超声的使用增加幅度大于未参与活动的项目。

结论

一项专注于床旁超声的基于竞赛游戏的教育活动是一种有效的教育工具。超声游戏在活动期间和活动之后都增加了EM住院医师的超声知识、热情和临床应用。

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