Hennekes Mary, Rahman Sarah, Schlosser Andrea, Drake Anne, Nelson Tessa, Hoffberg Emily, Jones Robert A
Case Western Reserve University School of Medicine Cleveland, OH.
The MetroHealth System Department of Emergency Medicine Cleveland, OH.
POCUS J. 2021 Apr 22;6(1):22-28. doi: 10.24908/pocus.v6i1.14758. eCollection 2021.
Gamification engages learners and has successfully taught point-of-care ultrasound (POCUS) to residents and fellows. Yet ultrasound (US) curricula in undergraduate medical education remains limited. This study assessed a gamification model integrating US, anatomy, physiology, physical examination, and radiology created for preclinical medical students as compared with traditional didactic education. Twenty first-year medical students participated in a session on neck and thyroid material. Students were randomly assigned to a game or non-game group. Game students participated in games incorporating thyroid US with exam maneuvers, other imaging modalities, physiology, and pathology. Non-game students were taught the same material with an instructor. Students were assessed with a pretest and immediate and delayed post-tests. Group differences and scores were assessed using t-tests. A Likert scale evaluated learners' opinions of the educational experience. The game group performed better than the non-game group on the immediate post-test (p = 0.007, CI = [0.0305, ∞]). There was no significant difference between the groups on the delayed post-test (p = 0.726, CI = [-0.120, ∞]). Students in both groups felt more confident in their knowledge of the material, and all students in the game group agreed that the games encouraged teamwork. Most (9/10) stated the games allowed them to learn the material more effectively and would like to see more gamification (8/10). This US education model incorporating gamification for preclinical medical students promotes teamwork and is as effective for learning material than a traditional learning model. Students additionally convey a positive attitude towards gamification.
游戏化能够吸引学习者,并已成功地向住院医师和研究员传授了床旁超声检查(POCUS)。然而,本科医学教育中的超声(US)课程仍然有限。本研究评估了一种为临床前医学生创建的将超声、解剖学、生理学、体格检查和放射学整合在一起的游戏化模型,并与传统的讲授式教育进行了比较。20名一年级医学生参加了一次关于颈部和甲状腺内容的课程。学生被随机分配到游戏组或非游戏组。游戏组的学生参与了将甲状腺超声与检查操作、其他成像模式、生理学和病理学相结合的游戏。非游戏组的学生由教师讲授相同的内容。通过预测试、即时后测试和延迟后测试对学生进行评估。使用t检验评估组间差异和分数。采用李克特量表评估学习者对教育体验的看法。游戏组在即时后测试中的表现优于非游戏组(p = 0.007,CI = [0.0305, ∞])。在延迟后测试中,两组之间没有显著差异(p = 0.726,CI = [-0.120, ∞])。两组学生对所学内容的知识都更有信心,游戏组的所有学生都认为游戏促进了团队合作。大多数(9/10)表示游戏让他们能更有效地学习材料,并希望看到更多的游戏化教学(8/10)。这种为临床前医学生采用游戏化的超声教育模式促进了团队合作,并且在学习材料方面与传统学习模式一样有效。学生们对游戏化也表达了积极的态度。