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在冲击试验中对头盔滑动特性的评估。

Evaluation of the head-helmet sliding properties in an impact test.

作者信息

Trotta Antonia, Ní Annaidh Aisling, Burek Roy Owen, Pelgrims Bart, Ivens Jan

机构信息

School of Mechanical & Materials Engineering, University College Dublin, Belfield, Dublin 4, Ireland.

School of Mechanical & Materials Engineering, University College Dublin, Belfield, Dublin 4, Ireland; UCD Charles Institute of Dermatology, School of Medicine and Medical Science, University College Dublin, Belfield, Dublin 4, Ireland.

出版信息

J Biomech. 2018 Jun 25;75:28-34. doi: 10.1016/j.jbiomech.2018.05.003. Epub 2018 May 18.

Abstract

The scalp plays a crucial role in head impact biomechanics, being the first tissue involved in the impact and providing a sliding interface between the impactor and/or helmet and the skull. It is important to understand both the scalp-skull and the scalp-helmet sliding in order to determine the head response due to an impact. However, experimental data on the sliding properties of the scalp is lacking. The aim of this work was to identify the sliding properties of the scalp using cadaver heads, in terms of scalp-skull and scalp-liner (internal liner of the helmet) friction and to compare these values with that of widely used artificial headforms (HIII and magnesium EN960). The effect of the hair, the direction of sliding, the speed of the test and the normal load were considered. The experiments revealed that the sliding behaviour of the scalp under impact loading is characterised by three main phases: (1) the low friction sliding of the scalp over the skull (scalp-skull friction), (2) the tensioning effect of the scalp and (3) the sliding of the liner fabric over the scalp (scalp-liner friction). Results showed that the scalp-skull coefficient of friction (COF) is very low (0.06 ± 0.048), whereas the scalp-liner COF is 0.29 ± 0.07. The scalp-liner COF is statistically different from the value of the HIII-liner (0.75 ± 0.06) and the magnesium EN960-liner (0.16 ± 0.026). These data will lead to the improvement of current headforms for head impact standard tests, ultimately leading to more realistic head impact simulations and the optimization of helmet designs.

摘要

头皮在头部撞击生物力学中起着关键作用,它是撞击时首个涉及的组织,并在撞击物和/或头盔与颅骨之间提供一个滑动界面。了解头皮与颅骨以及头皮与头盔之间的滑动情况对于确定撞击导致的头部反应非常重要。然而,目前缺乏关于头皮滑动特性的实验数据。这项工作的目的是使用尸体头部来确定头皮的滑动特性,包括头皮与颅骨以及头皮与衬里(头盔的内部衬里)之间的摩擦力,并将这些值与广泛使用的人工头型(HIII和镁质EN960)的摩擦力值进行比较。研究考虑了头发的影响、滑动方向、测试速度和法向载荷。实验表明,头皮在撞击载荷下的滑动行为具有三个主要阶段:(1)头皮在颅骨上的低摩擦滑动(头皮 - 颅骨摩擦),(2)头皮的张紧效应,以及(3)衬里织物在头皮上的滑动(头皮 - 衬里摩擦)。结果显示,头皮与颅骨的摩擦系数(COF)非常低(0.06 ± 0.048),而头皮与衬里的COF为0.29 ± 0.07。头皮与衬里的COF在统计学上与HIII衬里(0.75 ± 0.06)和镁质EN960衬里(0.16 ± 0.026)的值不同。这些数据将有助于改进当前用于头部撞击标准测试的头型,最终实现更逼真的头部撞击模拟以及头盔设计的优化。

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