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寻找即时运动视错觉:一个摆动的视觉启动可减少运动视错觉的潜伏期。

The search for instantaneous vection: An oscillating visual prime reduces vection onset latency.

机构信息

School of Psychology, University of Wollongong, Wollongong, New South Wales, Australia.

School of Interactive Arts and Technology, Simon Fraser University, Vancouver, British Columbia, Canada.

出版信息

PLoS One. 2018 May 23;13(5):e0195886. doi: 10.1371/journal.pone.0195886. eCollection 2018.

DOI:10.1371/journal.pone.0195886
PMID:29791445
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC5965835/
Abstract

Typically it takes up to 10 seconds or more to induce a visual illusion of self-motion ("vection"). However, for this vection to be most useful in virtual reality and vehicle simulation, it needs to be induced quickly, if not immediately. This study examined whether vection onset latency could be reduced towards zero using visual display manipulations alone. In the main experiments, visual self-motion simulations were presented to observers via either a large external display or a head-mounted display (HMD). Priming observers with visually simulated viewpoint oscillation for just ten seconds before the main self-motion display was found to markedly reduce vection onset latencies (and also increase ratings of vection strength) in both experiments. As in earlier studies, incorporating this simulated viewpoint oscillation into the self-motion displays themselves was also found to improve vection. Average onset latencies were reduced from 8-9s in the no oscillating control condition to as little as 4.6 s (for external displays) or 1.7 s (for HMDs) in the combined oscillation condition (when both the visual prime and the main self-motion display were oscillating). As these display manipulations did not appear to increase the likelihood or severity of motion sickness in the current study, they could possibly be used to enhance computer generated simulation experiences and training in the future, at no additional cost.

摘要

通常需要 10 秒或更长时间才能产生自我运动的视觉错觉(“运动错觉”)。然而,为了使运动错觉在虚拟现实和车辆模拟中最有用,它需要快速产生,如果不能立即产生。本研究仅通过视觉显示操作来检查是否可以将运动错觉的起始潜伏期缩短到零。在主要实验中,通过大型外部显示器或头戴式显示器(HMD)向观察者呈现视觉自我运动模拟。在主要的自我运动显示之前,仅用视觉模拟的视点摆动对观察者进行 10 秒钟的预刺激,发现这两种实验都明显缩短了运动错觉的起始潜伏期(并增加了运动错觉的强度评分)。与早期的研究一样,将这种模拟的视点摆动纳入自我运动显示本身也可以改善运动错觉。在没有摆动的对照条件下,平均起始潜伏期从 8-9 秒降低到仅 4.6 秒(对于外部显示器)或 1.7 秒(对于 HMD),在组合摆动条件下(当视觉预刺激和主要自我运动显示都在摆动时)。由于这些显示操作在当前研究中似乎并没有增加运动病的可能性或严重程度,因此它们可能会在未来用于增强计算机生成的模拟体验和培训,而无需额外成本。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8e8c/5965835/9247c56e9db1/pone.0195886.g008.jpg
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https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8e8c/5965835/9201b4d2560c/pone.0195886.g002.jpg
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