Dewhurst Richard, Foulsham Tom, Jarodzka Halszka, Johansson Roger, Holmqvist Kenneth, Nyström Marcus
Århus University, Interacting Minds Centre, Århus, Denmark; Lund University Humanities Lab, Lund, Sweden.
University of Essex, Department of Psychology, Colchester, UK.
Vision Res. 2018 Aug;149:9-23. doi: 10.1016/j.visres.2018.05.006. Epub 2018 Jun 7.
More and more researchers are considering the omnibus eye movement sequence-the scanpath-in their studies of visual and cognitive processing (e.g. Hayes, Petrov, & Sederberg, 2011; Madsen, Larson, Loschky, & Rebello, 2012; Ni et al., 2011; von der Malsburg & Vasishth, 2011). However, it remains unclear how recent methods for comparing scanpaths perform in experiments producing variable scanpaths, and whether these methods supplement more traditional analyses of individual oculomotor statistics. We address this problem for MultiMatch (Jarodzka et al., 2010; Dewhurst et al., 2012), evaluating its performance with a visual search-like task in which participants must fixate a series of target numbers in a prescribed order. This task should produce predictable sequences of fixations and thus provide a testing ground for scanpath measures. Task difficulty was manipulated by making the targets more or less visible through changes in font and the presence of distractors or visual noise. These changes in task demands led to slower search and more fixations. Importantly, they also resulted in a reduction in the between-subjects scanpath similarity, demonstrating that participants' gaze patterns became more heterogenous in terms of saccade length and angle, and fixation position. This implies a divergent strategy or random component to eye-movement behaviour which increases as the task becomes more difficult. Interestingly, the duration of fixations along aligned vectors showed the opposite pattern, becoming more similar between observers in 2 of the 3 difficulty manipulations. This provides important information for vision scientists who may wish to use scanpath metrics to quantify variations in gaze across a spectrum of perceptual and cognitive tasks.
越来越多的研究人员在视觉和认知加工研究中考虑综合眼动序列——扫描路径(例如,Hayes、Petrov和Sederberg,2011年;Madsen、Larson、Loschky和Rebello,2012年;Ni等人,2011年;von der Malsburg和Vasishth,2011年)。然而,目前尚不清楚,在产生可变扫描路径的实验中,用于比较扫描路径的最新方法表现如何,以及这些方法是否补充了对个体眼动统计数据的更传统分析。我们针对MultiMatch(Jarodzka等人,2010年;Dewhurst等人,2012年)解决了这个问题,通过一项类似视觉搜索的任务评估其性能,在该任务中,参与者必须按规定顺序注视一系列目标数字。这项任务应该会产生可预测的注视序列,从而为扫描路径测量提供一个测试平台。通过改变字体以及添加干扰物或视觉噪声来使目标或多或少可见,从而操纵任务难度。任务需求的这些变化导致搜索速度变慢和注视次数增加。重要的是,它们还导致受试者之间扫描路径相似度降低,表明参与者的注视模式在扫视长度和角度以及注视位置方面变得更加异质。这意味着眼动行为存在一种发散策略或随机成分,随着任务变得更加困难而增加。有趣的是,沿对齐向量的注视持续时间呈现相反的模式,在三种难度操纵中的两种中,观察者之间变得更加相似。这为可能希望使用扫描路径指标来量化一系列感知和认知任务中注视变化的视觉科学家提供了重要信息。