Psychiatry and Psychology Institute, A. Gemelli Foundation Hospital, Catholic University of the Sacred Heart, School of Medicine, Rome, Italy.
Eur Rev Med Pharmacol Sci. 2018 Jun;22(11):3461-3466. doi: 10.26355/eurrev_201806_15171.
The aim of the present study was to compare socio-emotional patterns, temperamental traits, and coping strategies, between a group of Internet addiction (IA) patients and a control group.
Twenty-five IA patients and twenty-six healthy matched subjects were tested on IA, temperament, coping strategies, alexithymia and attachment dimensions. Participants reported their prevalent Internet use (online pornography, social networks, online games).
The IA patients using Internet for gaming online showed a greater attitude to novelty seeking and a lower tendency to use socio-emotional support and self-distraction compared to patients using Internet for social networking. Moreover, they showed a lower level of acceptance than patients using Internet for pornography. In the control group, the participants using Internet for online gaming showed higher levels of IA, emotional impairments and social alienation compared to social-networks and pornography users.
Findings showed a higher psychological impairment in gaming online users compared to social networking and online pornography users.
本研究旨在比较一组网络成瘾(IA)患者和对照组的社会情感模式、气质特征和应对策略。
对 25 名 IA 患者和 26 名健康匹配的受试者进行 IA、气质、应对策略、述情障碍和依恋维度的测试。参与者报告了他们常见的互联网使用(在线色情、社交网络、在线游戏)。
与使用互联网进行社交网络的患者相比,使用互联网进行在线游戏的 IA 患者表现出更强的寻求新奇的态度和较低的使用社会情感支持和自我分散的倾向。此外,他们的接受程度低于使用互联网浏览色情内容的患者。在对照组中,与使用社交网络和浏览色情内容的参与者相比,使用互联网玩在线游戏的参与者表现出更高的 IA、情绪障碍和社会异化程度。
研究结果表明,与使用社交网络和在线浏览色情内容相比,网络游戏使用者的心理障碍程度更高。