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典型案例报告:私人执业中的网络成瘾障碍心理治疗。

A Typical Case Report: Internet Gaming Disorder Psychotherapy Treatment in Private Practice.

机构信息

Department of Addictive Disorders, University Psychiatric Clinics (UPK), University of Basel, 4002 Basel, Switzerland.

Department of Economics, Kalaidos University of Applied Sciences, 8050 Zürich, Switzerland.

出版信息

Int J Environ Res Public Health. 2021 Feb 21;18(4):2083. doi: 10.3390/ijerph18042083.

DOI:10.3390/ijerph18042083
PMID:33669916
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC7924621/
Abstract

: Online or internet gaming disorder (IGD) is currently not recognized as a mental disorder in the actual Diagnostic and Statistical Manual of Mental Disorders (DSM-5), although it is an emerging disease. Non-substance-related addictions often have similarities with substance addictions. It is therefore important to have a good understanding of the client but also to have a good endurance. Due to the rise of e-sports, there is an anticipated and therefore possible trend to have many more patients with a non-substance addiction. There are many parallels, for instance tolerance, withdrawal and social problems, resulting from an increasing investment of time spent on the internet. : To reduce possible inhibition in treating a patient with IGD, we present a case of a 19-year-old adolescent man who exhibited IGD and showed social problems associated with his addiction. : This paper shows the importance and the effects of treating a non-substance addiction with cognitive behavioral therapy (CBT). After having successfully coped with an addiction, several shifts in addiction were often reported. In this case, no shifts were reported. The absence of such shifts makes our case a distinct and unique case. This is not a multimorbidity case, and that is the reason why we think this is an excellent example to show what we achieved, how we achieved it, and what we could establish. Of course, additional research and manuals are urgently needed.

摘要

: 在线或网络游戏障碍(IGD)目前尚未被实际的《精神障碍诊断与统计手册》(DSM-5)确认为一种精神障碍,尽管它是一种新兴疾病。非物质相关成瘾通常与物质成瘾有相似之处。因此,了解客户很重要,同时也要有良好的承受力。由于电子竞技的兴起,预计并且可能会有更多的非物质成瘾患者。由于越来越多的时间投入到互联网上,会产生许多相似之处,例如耐受性、戒断和社会问题。: 为了减少治疗 IGD 患者时可能存在的抑制,我们提出了一个 19 岁青少年男子的病例,他表现出 IGD 并表现出与成瘾相关的社会问题。: 本文展示了用认知行为疗法(CBT)治疗非物质成瘾的重要性和效果。在成功应对成瘾后,经常会报告出现几种成瘾转移。在这种情况下,没有报告转移。没有这种转移使我们的案例成为一个独特的案例。这不是一种多种疾病共存的情况,这就是我们认为这是一个极好的例子,可以展示我们取得的成就、我们如何取得成就以及我们可以确立的原因。当然,迫切需要更多的研究和手册。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/399f/7924621/678a2d65ac83/ijerph-18-02083-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/399f/7924621/678a2d65ac83/ijerph-18-02083-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/399f/7924621/678a2d65ac83/ijerph-18-02083-g001.jpg

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