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信息权力与感知到的集体利益对移动技术用户偏好的影响:一项调查研究的证据

Informational Power and Perceived Collective Benefit Affecting the Users' Preference for a Mobile Technology: Evidences From a Survey Study.

作者信息

Fantinelli Stefania, Cortini Michela

机构信息

Department of Psychological, Health, and Territorial Sciences, Università degli Studi "G. d'Annunzio" Chieti-Pescara, Chieti, Italy.

出版信息

Front Psychol. 2018 Jun 6;9:898. doi: 10.3389/fpsyg.2018.00898. eCollection 2018.

Abstract

This study takes place from the idea that the personal usage of mobile technologies can bring positive outcomes to the user and to their society in an indirect way. Technologies studied in this work are defined as persuasive technologies (Fogg, 1997) because they are intentionally designed to modify the users' attitude or behavior. This research is aimed to evaluate if the intention to use the application can be influenced by positive attitudes toward technology, by the persuasive power of the application and by the perceived fun. Participants ( = 118; = 55; = 63; mean age = 27.4; range age = 15-69) filled in an online questionnaire that was partly based on the Media and Technology Usage and Attitude Scale (MTUAS - Rosen et al., 2013). An additional eight items were added to the scale, aimed at evaluating participants' technophobia, technophilia, perceived technology pervasiveness and perceived persuasive power of technology. By using linear regression analysis, it was found that the application's informational power and the perceived entertainment positively influenced the usage intention. Another interesting result, obtained through ANOVA, concerns a generational difference: baby boomers tended to trust more the fact that the single individual action through the application can have an effective impact on the environment. These results represent a basis for future in-depth investigations about socially relevant use of the ICT.

摘要

本研究源于这样一种观点,即移动技术的个人使用可以以间接的方式给用户及其社会带来积极成果。本研究中所探讨的技术被定义为劝导性技术(福格,1997),因为它们是特意设计用来改变用户态度或行为的。本研究旨在评估对技术的积极态度、应用程序的劝导力以及感知到的趣味性是否会影响使用该应用程序的意愿。参与者( = 118; = 55; = 63;平均年龄 = 27.4;年龄范围 = 15 - 69)填写了一份在线问卷,该问卷部分基于媒体与技术使用及态度量表(MTUAS - 罗森等人,2013)。量表中额外增加了八个项目,旨在评估参与者的技术恐惧症、技术偏好、感知到的技术普及程度以及感知到的技术劝导力。通过线性回归分析发现,应用程序的信息影响力和感知到的娱乐性对使用意愿有积极影响。通过方差分析获得的另一个有趣结果涉及代际差异:婴儿潮一代往往更相信通过该应用程序的个人行动能够对环境产生有效影响。这些结果为未来关于信息通信技术在社会相关用途方面的深入研究奠定了基础。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8ed1/5997805/50172e5b3216/fpsyg-09-00898-g001.jpg

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