IEEE Trans Vis Comput Graph. 2019 Feb;25(2):1336-1346. doi: 10.1109/TVCG.2018.2805355. Epub 2018 Feb 15.
Lossy texture compression is increasingly used to reduce GPU memory and bandwidth consumption. However, as raised by recent studies, evaluating the quality of compressed textures is a difficult problem. Indeed using Peak Signal-to-Noise Ratio (PSNR) on texture images, like done in most applications, may not be a correct way to proceed. In particular, there is evidence that masking effects apply when the texture image is mapped on a surface and combined with other textures (e.g., affecting geometry or normal). These masking effects have to be taken into account when compressing a set of texture maps, in order to have a real understanding of the visual impact of the compression artifacts on the rendered images. In this work, we present the first psychophysical experiment investigating the perceptual impact of texture compression on rendered images. We explore the influence of compression bit rate, light direction, and diffuse and normal map content on the visual impact of artifacts. The collected data reveal huge masking effects from normal map to diffuse map artifacts and vice versa, and reveal the weakness of PSNR applied on individual textures for evaluating compression quality. The results allow us to also analyze the performance and failures of image quality metrics for predicting the visibility of these artifacts. We finally provide some recommendations for evaluating the quality of texture compression and show a practical application to approximating the distortion measured on a rendered 3D shape.
有损纹理压缩技术越来越多地被用于减少 GPU 内存和带宽的消耗。然而,正如最近的研究提出的,评估压缩纹理的质量是一个难题。实际上,像大多数应用程序所做的那样,在纹理图像上使用峰值信噪比 (PSNR) 可能不是一种正确的方法。特别是,有证据表明,当纹理图像被映射到表面上并与其他纹理(例如,影响几何形状或法线)结合使用时,会出现掩蔽效应。在压缩一组纹理地图时,必须考虑这些掩蔽效应,以便真正了解压缩伪影对渲染图像的视觉影响。在这项工作中,我们提出了第一个心理物理实验,研究纹理压缩对渲染图像的感知影响。我们探讨了压缩位率、光照方向、漫反射和法线图内容对伪影视觉影响的影响。收集的数据显示了法线图到漫反射图伪影以及反之的巨大掩蔽效应,并揭示了 PSNR 在评估压缩质量时应用于单个纹理的局限性。结果使我们能够分析图像质量指标预测这些伪影可见性的性能和失败。我们最后提供了一些评估纹理压缩质量的建议,并展示了一种实用的应用,用于近似在渲染的 3D 形状上测量的失真。