Centre for Gambling Research at UBC, Department of Psychology, University of British Columbia, 2136 West Mall, Vancouver, BC, V6T 1Z4, Canada.
Department of Psychology, University of Cambridge, Cambridge, UK.
J Gambl Stud. 2019 Mar;35(1):321-337. doi: 10.1007/s10899-018-9787-6.
Experimental studies examining the relationship between alcohol use and gambling have focused predominantly on alcohol's influence on gambling behavior. There has been little consideration of the reverse pathway: whether gambling influences subsequent alcohol use. Two experiments examined whether gambling and gambling outcomes (i.e. profits during a gambling session) influenced subsequent alcohol consumption. Experiment 1 (n = 53) used an ad libitum consumption test, in which participants could request beverages during a 30 min window. Experiment 2 (n = 29) used a beer taste test procedure, in which participants were asked to rate a series of beers. In both studies, male regular gamblers were assigned to watch a television show or play a modern slot machine for 30 min, before being provided with access to alcohol. On the ad libitum procedure, gambling significantly increased the number of alcoholic drinks ordered, the volume of alcohol consumed, the participants' speed of drinking, and their intention to drink alcohol. These effects were not corroborated using the taste test procedure. Across both studies, gambling outcomes were not associated with alcohol consumption. In conjunction with prior findings, the observation that gambling can promote alcohol consumption under certain conditions highlights a possible feedback loop whereby gambling and alcohol reinforce one another. However, the divergent results between the ad libitum and taste test experiments point to boundary conditions for the effect and raise methodological considerations for future work measuring alcohol consumption in gambling environments.
实验研究主要关注酒精对赌博行为的影响,以考察饮酒与赌博之间的关系。而对于相反的途径,即赌博是否会影响随后的饮酒行为,研究则相对较少。两项实验检验了赌博和赌博结果(即赌博期间的利润)是否会影响随后的饮酒量。实验 1(n=53)采用了随意消费测试,参与者可以在 30 分钟的窗口内请求饮料。实验 2(n=29)采用了啤酒品尝测试程序,要求参与者对一系列啤酒进行评分。在这两项研究中,男性经常赌博者被分配观看电视节目或玩现代老虎机 30 分钟,然后可以获得酒精。在随意程序中,赌博显著增加了所订购的酒精饮料数量、饮酒量、参与者的饮酒速度以及他们的饮酒意愿。使用品尝测试程序则无法证实这些影响。在两项研究中,赌博结果均与饮酒量无关。结合之前的研究结果,观察到在某些情况下赌博可以促进饮酒,这突出了一种可能的反馈循环,即赌博和酒精相互增强。然而,随意程序和品尝测试实验之间的结果存在差异,这表明该效应存在边界条件,并为未来在赌博环境中测量饮酒量的工作提出了方法学考虑。