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动态语境感知测试——将虚拟现实引入感官亭的概念验证研究。

Dynamic Context Sensory Testing-A Proof of Concept Study Bringing Virtual Reality to the Sensory Booth.

机构信息

Dept. of Food Science, Cornell Univ., Ithaca, NY, 14853, U.S.A.

Food Science Summer Scholars Program, Cornell Univ., Ithaca, NY, 14853, U.S.A.

出版信息

J Food Sci. 2018 Aug;83(8):2047-2051. doi: 10.1111/1750-3841.14275. Epub 2018 Jul 25.

Abstract

UNLABELLED

Eating is a multimodal experience. When we eat, we perceive not just the taste and aroma of foods, but also their visual, auditory, and tactile properties, as well as sensory input from our surroundings. Foods are commonly tested within a sensory booth, designed specifically to limit such input. Foods are not commonly experienced in such isolation, but alongside this context, which can alter how a food is perceived. In this study, we show that the sensory properties of food can be altered by changing the environment it is consumed in, using virtual reality (VR) to provide an immersive, dynamic context to the eating experience. The purpose of this project was to develop an affordable and easy-to-implement methodology for adapting VR technology to sensory evaluation, without prohibitive amounts of expensive equipment or specialized programming knowledge. Virtual environments were formed by processing custom-recorded 360 degree videos and overlaying audio, text, sensory scales, and images to simulate a typical sensory evaluation ballot within the VR headset. In a pilot test, participants were asked to taste 3 identical blue cheese samples in 3 virtual contexts-a sensory booth, a park bench, and a cow barn. Respondents rated their liking of the sample, as well as its saltiness, and pungency, attributes either reflective of one context (pungency in the barn), or presumably unrelated (saltiness). Panelists duly rated the sample's flavor as being more pungent when consumed in the barn context. These results provide proof of concept for VR in applied sensory studies, providing an immersive context to a sensory test while remaining in place.

PRACTICAL APPLICATION

We consume foods in environments that can "spill over" into our perceptions of the food. Thus, we consider some foods "unsuitable" for certain settings, with others deemed more suitable for this locale. This has been studied for many years as sensory "context," with written descriptions, pictures, or videos of such contexts. We present a method generating virtual reality contexts without any specist programming knowledge, for a few hundred dollars. In an accompanying pilot test, perception of a sample was significantly influenced by the VR context in which it was delivered.

摘要

未加标签

进食是一种多模式体验。当我们进食时,我们不仅能感知食物的味道和香气,还能感知其视觉、听觉和触觉属性,以及来自周围环境的感官输入。通常在感官舱内测试食物,感官舱专门设计用于限制此类输入。然而,食物通常不是在如此孤立的环境中体验的,而是与周围环境一起,这会改变人们对食物的感知。在这项研究中,我们展示了通过改变食物所处的环境,可以改变食物的感官特性,使用虚拟现实 (VR) 为进食体验提供沉浸式、动态的环境。本项目的目的是开发一种经济实惠且易于实施的方法,利用虚拟现实技术进行感官评估,而无需使用昂贵的设备或专门的编程知识。通过处理自定义录制的 360 度视频,并在 VR 耳机中叠加音频、文本、感官量表和图像,形成虚拟环境,以模拟典型的感官评估投票。在试点测试中,参与者被要求在 3 个虚拟环境(感官舱、公园长椅和牛棚)中品尝 3 个相同的蓝纹奶酪样品。受访者对样品的喜好程度以及其咸度和刺激性进行了评价,这些属性要么反映了一个环境(牛棚中的刺激性),要么假定与环境无关(咸味)。品尝者在牛棚环境中食用时,适当评价了该样品的味道更为刺鼻。这些结果为 VR 在应用感官研究中的应用提供了概念验证,为感官测试提供了沉浸式环境,同时保持了位置不变。

实际应用

我们在可以“溢出”到我们对食物感知的环境中食用食物。因此,我们认为某些食物在某些环境中“不合适”,而另一些食物则更适合该环境。多年来,人们一直在研究这种感官“背景”,使用这种环境的文字描述、图片或视频。我们提出了一种无需任何专业编程知识即可生成虚拟现实环境的方法,只需几百美元。在配套的试点测试中,样品的感知明显受到提供样品的 VR 环境的影响。

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