Environmental Ergonomics Research Centre, Loughborough Design School, Loughborough University, Loughborough, UK.
Adidas FUTURE Sport Science, Herzogenaurach, Germany.
Appl Ergon. 2018 Nov;73:33-41. doi: 10.1016/j.apergo.2018.05.014. Epub 2018 Jun 11.
Clothing comfort is determined by multiple material and design factors. Wetness at the skin-clothing interface mainly impacts wear comfort. The current study investigated the combined effect of fabric contact area, fabric absolute sweat content and fabric moisture saturation percentage on wetness and stickiness sensations, during exercise. Moreover, factors causing wear (dis)comfort during exercise were identified. Higher fabric saturation percentage induced greater stickiness sensation, despite lower fabric contact area and absolute sweat content (typically associated with lower stickiness). Wetness perception did not change between fabrics with different saturation percentages, contact areas and sweat contents. Therefore, fabric saturation percentage mainly affects stickiness sensation of wet fabrics, overruling the impact of fabric contact area and absolute sweat content. No overall model of wear discomfort across all data could be developed, however, models for different time points were produced, with texture and stickiness sensations being the best predictors of wear discomfort at baseline and during exercise, respectively. This suggests that the factors determining clothing (dis)comfort are dynamics and alter importance during exercise activity.
服装舒适度取决于多种材料和设计因素。皮肤与衣物界面的湿润度主要影响穿着舒适度。本研究考察了在运动过程中,织物接触面积、织物绝对汗液含量和织物水分饱和百分比对湿润和粘性感觉的综合影响,并确定了导致运动时穿着(不)舒适的因素。尽管织物接触面积和绝对汗液含量较低(通常与较低的粘性相关),但较高的织物饱和百分比会引起更大的粘性感觉。不同饱和百分比、接触面积和汗液含量的织物之间的湿润感没有变化。因此,织物饱和百分比主要影响湿织物的粘性感觉,而忽略了织物接触面积和绝对汗液含量的影响。然而,无法针对所有数据制定整体的穿着不适模型,但是针对不同时间点制定了模型,其中纹理和粘性感觉分别是基线和运动时穿着不适的最佳预测因素。这表明,决定服装(不)舒适的因素是动态的,并在运动活动中改变重要性。