1 School of Social Work, University of Alabama , Tuscaloosa, Alabama.
2 Department of Psychology, University of Alabama , Tuscaloosa, Alabama.
Games Health J. 2018 Aug;7(4):213-224. doi: 10.1089/g4h.2017.0150.
There is limited research on mental health interventions delivered in a digital game format and even less to guide developers on how to develop such games. This review focuses on understanding how to develop therapeutic digital games based primarily on mental health intervention games that have been empirically tested. The review was generated through database searches and backward search techniques for digital game-based interventions for specific mental disorders. We evaluated digital games that were based on validated psychological treatments. We located 24 studies and 18 games that met our search criteria. These games and their outcomes have been summarized. This review showed that these types of games have the potential to make an impact on mental health concerns but that there are currently few digital games available for the treatment or prevention of mental disorders. In addition, guidelines for digital mental health intervention game development have been presented. The consolidation of guidelines addressing multiple game development factors (e.g., time, cost, engagement) may help those interested in developing new therapeutic games that target a greater variety of disorders, thereby expanding access to larger populations.
针对以数字游戏形式呈现的心理健康干预措施的研究十分有限,指导开发者开发此类游戏的相关研究则更为匮乏。本综述主要关注如何基于经过实证检验的心理健康干预游戏来开发治疗性数字游戏。本综述通过数据库检索和数字游戏干预特定精神障碍的回溯搜索技术生成。我们评估了基于已验证心理治疗的数字游戏。我们找到了 24 项研究和 18 款符合我们搜索标准的游戏。这些游戏及其结果已被总结。本综述表明,此类游戏有可能对心理健康问题产生影响,但目前针对精神障碍治疗或预防的数字游戏数量较少。此外,还提出了数字心理健康干预游戏开发指南。整合涉及多个游戏开发因素(如时间、成本、参与度)的指南,可能有助于那些有兴趣开发针对更多种障碍的新型治疗性游戏的人,从而扩大对更多人群的服务。