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用于心理治疗的严肃游戏:一项系统综述。

Serious Games for Psychotherapy: A Systematic Review.

作者信息

Eichenberg Christiane, Schott Markus

机构信息

1 Faculty of Medicine, Sigmund Freud Privat University , Vienna, Austria .

2 Faculty of Psychology, Sigmund Freud Privat University , Vienna, Austria .

出版信息

Games Health J. 2017 Jun;6(3):127-135. doi: 10.1089/g4h.2016.0068.

Abstract

INTRODUCTION

In the evolving digital age, media applications are increasingly playing a greater role in the field of psychotherapy. While the Internet is already in the phase of being established when it comes to the care of mental disorders, experimentation is going on with other modern media such as serious games. A serious game is a game in which education and behavior change is the goal, alongside with entertainment.

OBJECTIVE

The objective of the present article was to provide a first empirical overview of serious games applied to psychotherapy and psychosomatic rehabilitation.

METHOD

Therefore, a systematic literature search, including the terms "serious game" or "computer game" and "psychotherapy" or "rehabilitation" or "intervention" or "mental disorders" in the databases Medline and PsycINFO, was performed. Subsequently, an Internet search was conducted to identify studies not published in journals. Publications not providing empirical data about effectiveness were excluded.

RESULTS

On the basis of this systematic literature review, the results of N = 15 studies met inclusion criteria. They utilized primarily cognitive behavioral techniques and can be useful for treating a range of mental disorders. Serious games are effective both as a stand-alone intervention or part of psychotherapy and appeal to patients independent of age and sex.

CONCLUSION

Included serious games proved to be an effective therapeutic component. Nonetheless, findings are not conclusive and more research is needed to further investigate the effectiveness of serious games for psychotherapeutic purposes.

摘要

引言

在不断发展的数字时代,媒体应用在心理治疗领域发挥着越来越重要的作用。虽然在精神障碍护理方面互联网已处于确立阶段,但针对诸如严肃游戏等其他现代媒体的试验正在进行。严肃游戏是一种以教育和行为改变为目标,兼具娱乐性的游戏。

目的

本文的目的是对应用于心理治疗和身心康复的严肃游戏进行首次实证综述。

方法

因此,在Medline和PsycINFO数据库中进行了系统的文献检索,检索词包括“严肃游戏”或“电脑游戏”以及“心理治疗”或“康复”或“干预”或“精神障碍”。随后,进行了互联网搜索以识别未发表在期刊上的研究。排除未提供有效性实证数据的出版物。

结果

基于这一系统的文献综述,有N = 15项研究的结果符合纳入标准。它们主要采用认知行为技术,可用于治疗一系列精神障碍。严肃游戏作为独立干预措施或心理治疗的一部分均有效,且对不同年龄和性别的患者都有吸引力。

结论

纳入的严肃游戏被证明是一种有效的治疗组成部分。尽管如此,研究结果并不确凿,需要更多研究来进一步调查严肃游戏用于心理治疗目的的有效性。

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