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触及不可触及之物:将玩耍重新定义为一个连续体。

Accessing the Inaccessible: Redefining Play as a Spectrum.

作者信息

Zosh Jennifer M, Hirsh-Pasek Kathy, Hopkins Emily J, Jensen Hanne, Liu Claire, Neale Dave, Solis S Lynneth, Whitebread David

机构信息

The Pennsylvania State University Brandywine, Media, PA, United States.

Department of Psychology, Temple University, Philadelphia, PA, United States.

出版信息

Front Psychol. 2018 Aug 2;9:1124. doi: 10.3389/fpsyg.2018.01124. eCollection 2018.

Abstract

Defining play has plagued researchers and philosophers for years. From describing play as an inaccessible concept due to its complexity, to providing checklists of features, the field has struggled with how to conceptualize and operationalize "play." This theoretical piece reviews the literature about both play and learning and suggests that by viewing play as a spectrum - that ranges from free play (no guidance or support) to guided play and games (including purposeful adult support while maintaining playful elements), we better capture the true essence of play and explain its relationship to learning. Insights from the Science of Learning allow us to better understand why play supports learning across social and academic domains. By changing the lens through which we conceptualize play, we account for previous findings in a cohesive way while also proposing new avenues of exploration for the field to study the role of learning through play across age and context.

摘要

多年来,给“玩耍”下定义一直困扰着研究人员和哲学家。从因玩耍的复杂性而将其描述为一个难以理解的概念,到提供特征清单,该领域一直在努力思考如何对“玩耍”进行概念化和操作化。这篇理论文章回顾了关于玩耍和学习的文献,并提出将玩耍视为一个范围,从自由玩耍(无指导或支持)到有指导的玩耍和游戏(包括有目的的成人支持,同时保持玩耍元素),这样我们就能更好地把握玩耍的真正本质,并解释其与学习的关系。学习科学的见解使我们能够更好地理解为什么玩耍能在社会和学术领域促进学习。通过改变我们对玩耍进行概念化的视角,我们以一种连贯的方式解释了先前的研究结果,同时也为该领域提出了新的探索途径,以研究在不同年龄和情境下通过玩耍进行学习的作用。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d13d/6084083/c9a9214a1e7a/fpsyg-09-01124-g001.jpg

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