Avrin Guillaume, Siegler Isabelle A, Makarov Maria, Rodriguez-Ayerbe Pedro
Laboratoire des Signaux et Systèmes (L2S), CentraleSupélec- CNRS- Univ. Paris-Sud, Université Paris-Saclay, 91192, Gif-sur-Yvette, France.
CIAMS, Univ. Paris-Sud, Université Paris-Saclay, 91405, Orsay, France.
Biol Cybern. 2018 Dec;112(6):509-522. doi: 10.1007/s00422-018-0776-8. Epub 2018 Aug 23.
The hybrid rhythmic ball-bouncing task considered in this study requires a participant to hit a ball in a virtual environment by moving a paddle in the real environment. It allows for investigation of the online visual control of action in humans. Changes in gravity acceleration in the virtual environment affect the ball dynamics and modify the ball-paddle system limit cycle. These changes are shown to be accurately reproduced through simulation by a model integrating continuous information-movement couplings between the ball trajectory and the paddle trajectory, giving rise to a resonance-tuning phenomenon. On the contrary, the tested models integrating only intermittent sensorimotor couplings were unable to replicate the observed human behavior. Results suggest that the visual control of action is achieved online, in a prospective way. Human rhythmic motor control would benefit from the timing and phase control emerging from the low-level continuous coupling between the central pattern generator and the visual perception of the ball trajectory. This control strategy, which precludes the need for internal clock and explicit environmental representation, is also able to explain the empirical result that the bounces tend to converge toward a passive stability regime during human ball bouncing.
本研究中所考虑的混合节奏性击球任务要求参与者在真实环境中移动球拍,以在虚拟环境中击球。它有助于研究人类动作的在线视觉控制。虚拟环境中重力加速度的变化会影响球的动力学,并改变球-球拍系统的极限环。通过一个整合了球轨迹与球拍轨迹之间连续信息-运动耦合的模型进行模拟,结果表明这些变化能够被精确再现,从而产生了共振调谐现象。相反,仅整合间歇性感觉运动耦合的测试模型无法复制观察到的人类行为。结果表明,动作的视觉控制是以前瞻性的方式在线实现的。人类的节奏性运动控制将受益于中央模式发生器与球轨迹视觉感知之间低级连续耦合所产生的时间和相位控制。这种控制策略无需内部时钟和明确的环境表征,也能够解释人类击球过程中弹跳趋于收敛到被动稳定状态这一实验结果。