Schneekloth Bridgette, Brown Gregory A
Physical Activity & Wellness Laboratory, Department of Kinesiology & Sports Sciences, University of Nebraska - Kearney, Kearney, NE, USA.
Int J Exerc Sci. 2018 Aug 1;11(4):1019-1030. doi: 10.70252/IGID4604. eCollection 2018.
Using a physically active video game presents an opportunity for a person to engage in exercise in the privacy of their own home, yet still receive some feedback on the quality of their exercise performance. The purpose of this project was to compare the physical activity between participating in a Zumba exercise class led by a human and using a Zumba video game. Eight women (33.0 ± 3.0 y, 34.8 ± 8.1 % body fat) who regularly participated in a Zumba exercise class were measured for heart rate, number of steps taken, and minutes of sedentary, light, moderate, and vigorous physical activity while participating in a 60-minute human led Zumba exercise class (HZ) or while playing Zumba on the Xbox Kinect video game system (VZ). There were no differences between HZ or VZ (respectively) in light intensity (11.0 ± 7.3 vs. 11.9 ± 9.6 minutes) or moderate intensity (24.7 ± 7.1 vs. 27.6 ± 8.1 minutes) physical activity, or number of steps taken (5337 ± 899 vs. 5001 ± 1141). HZ resulted in less (P<0.05) sedentary time and more (P<0.05) vigorous intensity physical activity (22.0 ± 12.0 vs. 14.2 ± 12.8 minutes) and higher (P<0.05) average heart rates (149.0 ± 14.8 vs. 125.0 ± 10.9 beats/minute) than did VZ (respectively). The present data indicate that participating in Zumba led by a human or played as a video game can contribute to health promoting moderate intensity physical activity, but human led Zumba produces more vigorous intensity physical activity.
使用一款需要身体活动的电子游戏,为人们提供了一个在家中私密空间进行锻炼的机会,同时还能收到关于自身锻炼表现质量的一些反馈。本项目的目的是比较参加由真人带领的尊巴健身课程与使用尊巴电子游戏时的身体活动情况。对八名经常参加尊巴健身课程的女性(年龄33.0 ± 3.0岁,体脂率34.8 ± 8.1%)进行了测量,测量她们在参加60分钟由真人带领的尊巴健身课程(HZ)或在Xbox Kinect电子游戏系统上玩尊巴游戏(VZ)时的心率、步数以及久坐、轻度、中度和剧烈身体活动的分钟数。在轻度强度身体活动(分别为11.0 ± 7.3分钟对11.9 ± 9.6分钟)、中度强度身体活动(24.7 ± 7.1分钟对27.6 ± 8.1分钟)或步数(5337 ± 899对5001 ± 1141)方面,HZ和VZ之间没有差异。与VZ相比,HZ导致的久坐时间更少(P<0.05),剧烈强度身体活动更多(P<0.05)(22.0 ± 12.0分钟对14.2 ± 12.8分钟),平均心率更高(P<0.05)(149.0 ± 14.8次/分钟对125.0 ± 10.9次/分钟)。目前的数据表明,参加真人带领的尊巴课程或作为电子游戏来玩尊巴都有助于促进健康的中度强度身体活动,但真人带领的尊巴能产生更多的剧烈强度身体活动。