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面向实际应用的可穿戴多模态生物传感系统。

A Wearable Multi-Modal Bio-Sensing System Towards Real-World Applications.

出版信息

IEEE Trans Biomed Eng. 2019 Apr;66(4):1137-1147. doi: 10.1109/TBME.2018.2868759. Epub 2018 Sep 4.

Abstract

Multi-modal bio-sensing has recently been used as effective research tools in affective computing, autism, clinical disorders, and virtual reality among other areas. However, none of the existing bio-sensing systems support multi-modality in a wearable manner outside well-controlled laboratory environments with research-grade measurements. This paper attempts to bridge this gap by developing a wearable multi-modal bio-sensing system capable of collecting, synchronizing, recording, and transmitting data from multiple bio-sensors: PPG, EEG, eye-gaze headset, body motion capture, GSR, etc., while also providing task modulation features including visual-stimulus tagging. This study describes the development and integration of various components of our system. We evaluate the developed sensors by comparing their measurements to those obtained by a standard research-grade bio-sensors. We first evaluate different sensor modalities of our headset, namely, earlobe-based PPG module with motion-noise canceling for ECG during heart-beat calculation. We also compare the steady-state visually evoked potentials measured by our shielded dry EEG sensors with the potentials obtained by commercially available dry EEG sensors. We also investigate the effect of head movements on the accuracy and precision of our wearable eye-gaze system. Furthermore, we carry out two practical tasks to demonstrate the applications of using multiple sensor modalities for exploring previously unanswerable questions in bio-sensing. Specifically, utilizing bio-sensing, we show which strategy works best for playing "Where is Waldo?" visual-search game, changes in EEG corresponding to true vs. false target fixations in this game, and predicting the loss/draw/win states through bio-sensing modalities while learning their limitations in a "Rock-Paper-Scissors" game.

摘要

多模态生物传感最近已被应用于情感计算、自闭症、临床障碍和虚拟现实等领域,成为一种有效的研究工具。然而,现有的生物传感系统都无法在可穿戴的情况下,在不受控制的实验室环境中,使用研究级别的测量值来支持多模态。本文试图通过开发一种可穿戴的多模态生物传感系统来弥补这一空白,该系统能够从多个生物传感器(PPG、脑电图、眼动追踪头戴设备、身体运动捕捉、皮肤电反应等)中采集、同步、记录和传输数据,同时还提供任务调制功能,包括视觉刺激标记。本研究描述了我们系统的各个组件的开发和集成。我们通过将开发的传感器的测量值与标准研究级生物传感器的测量值进行比较,来评估所开发的传感器。我们首先评估了我们的头戴设备的不同传感器模式,即基于耳郭的 PPG 模块,具有运动噪声消除功能,可在计算心跳时进行 ECG 测量。我们还比较了我们的屏蔽干电极脑电图传感器测量的稳态视觉诱发电位与市售干电极脑电图传感器获得的电位。我们还研究了头部运动对我们的可穿戴眼动追踪系统准确性和精密度的影响。此外,我们还进行了两项实际任务,以演示使用多种传感器模式探索生物传感中以前无法回答的问题的应用。具体来说,我们利用生物传感来展示在“寻找沃尔多”视觉搜索游戏中哪种策略效果最好,在游戏中真目标和假目标注视时脑电图的变化,以及通过生物传感模式预测“石头剪刀布”游戏中的输赢状态,并了解这些模式的局限性。

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