Oh Jinook, Šlipogor Vedrana, Fitch W Tecumseh
Department of Cognitive Biology.
J Comp Psychol. 2019 Feb;133(1):72-80. doi: 10.1037/com0000129. Epub 2018 Sep 10.
Experimenters often use images of real objects to simulate interactions between animal subjects or visual stimuli on a touchscreen to test animal cognition. However, the degree to which nonhuman animals recognize 2-D images as representing the corresponding real objects remains debated. The common marmoset monkey () has been described as a species that spontaneously shows natural behaviors to 2-D images, for example, grasping behaviors to insects and fear responses to snakes. In this study, we tested 10 monkeys with their favorite food item (crickets), 2-D images (a photo and videos of a cricket), and a 3-D plastic model to reevaluate marmoset's spontaneous responses to 2-D images and to explore which artificial visual stimuli can motivate spontaneous interactions. The monkeys showed grasping behavior to the real cricket and the 3-D plastic model, but to none of the 2-D images. Our experiment suggests that depth information is the most important factor eliciting predatory behavior from the marmosets, and, therefore, a stimulus produced by a 3-D printer could be a good alternative when a spontaneous interaction or a convincing stimulus is required. Furthermore, this work serves as a cautionary tale for those using 2-D image presentations with marmosets, and perhaps other animal species. (PsycINFO Database Record (c) 2019 APA, all rights reserved).
实验者经常使用真实物体的图像来模拟动物受试者之间的互动,或者在触摸屏上模拟视觉刺激,以测试动物的认知能力。然而,非人类动物将二维图像识别为代表相应真实物体的程度仍存在争议。普通狨猴()被描述为一种会对二维图像自发表现出自然行为的物种,例如,对昆虫的抓握行为和对蛇的恐惧反应。在本研究中,我们用10只猴子最喜欢的食物(蟋蟀)、二维图像(蟋蟀的照片和视频)以及一个三维塑料模型进行测试,以重新评估狨猴对二维图像的自发反应,并探索哪些人工视觉刺激能够激发自发互动。猴子们对真实的蟋蟀和三维塑料模型表现出抓握行为,但对任何二维图像都没有表现出抓握行为。我们的实验表明,深度信息是引发狨猴捕食行为的最重要因素,因此,当需要自发互动或令人信服的刺激时,三维打印机制作的刺激物可能是一个很好的选择。此外,这项研究也为那些对狨猴以及可能对其他动物物种使用二维图像展示的人敲响了警钟。(PsycINFO数据库记录(c)2019美国心理学会,保留所有权利)