Child Care Center, 625, Sector 37, Arun Vihar, Noida, Uttar Pradesh, India.
Indian J Pediatr. 2019 Feb;86(2):171-173. doi: 10.1007/s12098-018-2785-y. Epub 2018 Sep 12.
Excessive digital gaming is emerging as a mental health disorder because youngsters are losing control of their lives by wasting their time by indulging in online multiplayer games. The popularity of the games can be gauged by the fact that India's online gaming market of US $360 million is expected to grow to $ 1 billion by 2021. Video gaming is an obsessive compulsive disorder. The players enjoy creating and building relationships with other online characters, which provides a virtual community feeling at the expense of one-to-one social interactions and real life bonding. In due course of time, the players are preoccupied or "hooked" to the games and display mood swings like irritability, restlessness, and aggressive behavior when they are denied the playing gadgets. Realizing the multifarious health hazards of digital gaming, WHO has recently classified it as a mental health disorder in the 11th revision of its International Classification of Diseases (ICD-11) so that it is accorded the state health benefits for its prevention and treatment. The technology is both a boon as well as a bane, the option is with us. It is important to avoid all obsessions or compulsions in life in order to follow the philosophy of "middle path".
过度玩数字游戏正在成为一种心理健康障碍,因为年轻人沉迷于在线多人游戏,浪费时间,从而失去了对生活的控制。可以从以下事实看出这些游戏的流行程度:印度的在线游戏市场规模为 3.6 亿美元,预计到 2021 年将增长到 10 亿美元。视频游戏是一种强迫症。玩家喜欢创造和与其他在线角色建立关系,这提供了一种虚拟社区的感觉,而牺牲了一对一的社交互动和现实生活中的联系。随着时间的推移,玩家会全神贯注或“沉迷”于游戏中,并在被拒绝玩游戏设备时表现出情绪波动,如烦躁、不安和攻击性行为。世界卫生组织意识到数字游戏的诸多健康危害,最近在其《国际疾病分类》第 11 次修订版中将其列为一种心理健康障碍,以便为其预防和治疗提供国家健康福利。技术既是福也是祸,选择权在我们手中。为了遵循“中道”的哲学,避免生活中的所有痴迷或强迫是很重要的。