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强迫性数字游戏:儿童中出现的一种新兴心理健康障碍。

Compulsive Digital Gaming: An Emerging Mental Health Disorder in Children.

机构信息

Child Care Center, 625, Sector 37, Arun Vihar, Noida, Uttar Pradesh, India.

出版信息

Indian J Pediatr. 2019 Feb;86(2):171-173. doi: 10.1007/s12098-018-2785-y. Epub 2018 Sep 12.

DOI:10.1007/s12098-018-2785-y
PMID:30209737
Abstract

Excessive digital gaming is emerging as a mental health disorder because youngsters are losing control of their lives by wasting their time by indulging in online multiplayer games. The popularity of the games can be gauged by the fact that India's online gaming market of US $360 million is expected to grow to $ 1 billion by 2021. Video gaming is an obsessive compulsive disorder. The players enjoy creating and building relationships with other online characters, which provides a virtual community feeling at the expense of one-to-one social interactions and real life bonding. In due course of time, the players are preoccupied or "hooked" to the games and display mood swings like irritability, restlessness, and aggressive behavior when they are denied the playing gadgets. Realizing the multifarious health hazards of digital gaming, WHO has recently classified it as a mental health disorder in the 11th revision of its International Classification of Diseases (ICD-11) so that it is accorded the state health benefits for its prevention and treatment. The technology is both a boon as well as a bane, the option is with us. It is important to avoid all obsessions or compulsions in life in order to follow the philosophy of "middle path".

摘要

过度玩数字游戏正在成为一种心理健康障碍,因为年轻人沉迷于在线多人游戏,浪费时间,从而失去了对生活的控制。可以从以下事实看出这些游戏的流行程度:印度的在线游戏市场规模为 3.6 亿美元,预计到 2021 年将增长到 10 亿美元。视频游戏是一种强迫症。玩家喜欢创造和与其他在线角色建立关系,这提供了一种虚拟社区的感觉,而牺牲了一对一的社交互动和现实生活中的联系。随着时间的推移,玩家会全神贯注或“沉迷”于游戏中,并在被拒绝玩游戏设备时表现出情绪波动,如烦躁、不安和攻击性行为。世界卫生组织意识到数字游戏的诸多健康危害,最近在其《国际疾病分类》第 11 次修订版中将其列为一种心理健康障碍,以便为其预防和治疗提供国家健康福利。技术既是福也是祸,选择权在我们手中。为了遵循“中道”的哲学,避免生活中的所有痴迷或强迫是很重要的。

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本文引用的文献

1
News Feature: Is video game addiction really an addiction?新闻特写:电子游戏成瘾真的是一种成瘾行为吗?
Proc Natl Acad Sci U S A. 2017 Apr 25;114(17):4268-4272. doi: 10.1073/pnas.1705077114.
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Internet and gaming addiction: a systematic literature review of neuroimaging studies.网络成瘾和游戏成瘾:神经影像学研究的系统文献综述。
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Internet gaming addiction: current perspectives.网络成瘾:当前的观点。
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Low 2D:4D values are associated with video game addiction.低 2D:4D 值与电子游戏成瘾有关。
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A meta-analysis of pathological gaming prevalence and comorbidity with mental health, academic and social problems.病理性游戏患病率及其与心理健康、学业和社交问题共病的荟萃分析。
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