Kamolthip Ruckwongpatr, Yang Yung-Ning, Latner Janet D, O'Brien Kerry S, Chang Yen-Ling, Lin Chien-Chin, Pakpour Amir H, Lin Chung-Ying
Institute of Allied Health Sciences, College of Medicine, National Cheng Kung University, Tainan, Taiwan.
Department of Pediatrics, E-DA Hospital, I-Shou University, Kaohsiung, Taiwan.
Heliyon. 2023 Mar 6;9(3):e14298. doi: 10.1016/j.heliyon.2023.e14298. eCollection 2023 Mar.
During the COVID-19 pandemic, physical inactivity and sedentary behaviors (i.e., longer sitting time and excessive gaming) increased because governments across the globe adopted stringent mitigation strategies such as social distancing and lockdowns to curb the spread of the virus. Excessive gaming was one of the coping mechanisms used to deal with the pressure associated with the pandemic. Moreover, perceived weight stigma (PWS) and weight status became more salient concerns among young adults during the COVID-19 pandemic. The current study sought to investigate the relationship between time spent sitting, excessive gaming, weight status, and PWS of Taiwanese Young adults. Additionally, weight status and PWS were examined as mediators between both sedentary behaviors.
This cross-sectional study involved 600 participants who were recruited through Taiwan universities. All participants completed a demographic questionnaire (including weight and height) and self-report measures including the International Physical Activity Questionnaire short form (IPAQ-SF), the Perceived Weight Stigma Scale (PWSS), and the Internet Gaming Disorder Scale-short form (IGDS9-SF). PROCESS model was performed to test the potential mediation roles of weight status and PWS. Moreover, we categorized participants into two groups based on the sitting-time item in the IPAQ-SF: students whose sitting time was less than 8 h daily, and those more than 8 h daily.
The group that had less than 8 h had significantly higher PWS and IGDS9-SF scores than the other group. Sitting time was negatively associated with weight status, PWS, and IGDS9-SF. Additionally, we found a significantly direct effect between time spent sitting and excessive gaming. Both weight status and PWS were significant mediators in the association between time spent sitting and excessive gaming.: The present study demonstrated important negative correlates of excessive sedentary behaviors. Prevention efforts should focus on promoting physical activity and providing information to decrease sedentary behavior among university students.
在新冠疫情期间,由于全球各国政府采取了诸如社交距离和封锁等严格的缓解策略以遏制病毒传播,身体活动不足和久坐行为(即更长的坐姿时间和过度游戏)有所增加。过度游戏是人们用来应对与疫情相关压力的应对机制之一。此外,在新冠疫情期间,感知到的体重耻辱感(PWS)和体重状况在年轻人中成为更突出的问题。本研究旨在调查台湾年轻人的坐姿时间、过度游戏、体重状况和PWS之间的关系。此外,还将体重状况和PWS作为两种久坐行为之间的中介变量进行了检验。
这项横断面研究涉及通过台湾各大学招募的600名参与者。所有参与者都完成了一份人口统计学问卷(包括体重和身高)以及自我报告测量,包括国际体力活动问卷简表(IPAQ-SF)、感知体重耻辱感量表(PWSS)和互联网游戏障碍量表简表(IGDS9-SF)。采用PROCESS模型来检验体重状况和PWS的潜在中介作用。此外,我们根据IPAQ-SF中的坐姿时间项目将参与者分为两组:每天坐姿时间少于8小时的学生和每天坐姿时间超过8小时的学生。
每天坐姿时间少于8小时的组的PWS和IGDS9-SF得分显著高于另一组。坐姿时间与体重状况、PWS和IGDS9-SF呈负相关。此外,我们发现坐姿时间与过度游戏之间存在显著的直接效应。体重状况和PWS在坐姿时间与过度游戏之间的关联中均为显著的中介变量。本研究证明了久坐行为过多的重要负相关因素。预防措施应侧重于促进身体活动并提供信息以减少大学生的久坐行为。