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“爆头!”:奖励爆头的暴力第一人称射击(FPS)视频游戏会让玩家在使用现实枪支射击时瞄准头部。

"Boom, Headshot!": Violent first-person shooter (FPS) video games that reward headshots train individuals to aim for the head when shooting a realistic firearm.

机构信息

School of Communication, The Ohio State University, Columbus, Ohio.

出版信息

Aggress Behav. 2019 Jan;45(1):33-41. doi: 10.1002/ab.21794. Epub 2018 Sep 17.

DOI:10.1002/ab.21794
PMID:30226022
Abstract

When shooting a gun at a human target, firearms training instructors teach individuals to shoot for the upper torso because it is the largest lethal target on the human body. In contrast, violent first-person shooter (FPS) video games reward players for headshots. The head is the smallest lethal target, and requires careful aim to hit. In this experiment, participants were randomly assigned to play a violent FPS game with humanoid targets that rewarded headshots, a nonviolent shooting game that punished hits to bull's-eye targets with faces, or a nonviolent non-shooting game. After gameplay, participants shot 16 "bullets" from a realistic gun at a life-sized human-shaped mannequin. Participants were told to hit the mannequin with as many bullets as possible, but they were not told where to aim. Consistent with operant conditioning theory, participants who played a violent FPS game that rewarded headshots had the most hits to the mannequin's head. Participants whose favorite video games were violent shooting games also had the most hits to the mannequin's head. These findings suggest that FPS games that reward headshots can influence people to aim for the head with a realistic gun after the game is turned off, even though the head is a much smaller target to hit and they are much less likely to hit another body part if they miss. FPS games are often used to train soldiers and police officers, but these findings suggest that such games might train individuals to hit the wrong part of the body.

摘要

当用枪射击人体目标时,枪支训练指导员教导个人瞄准上半身射击,因为上半身是人体最大的致命目标。相比之下,暴力第一人称射击(FPS)视频游戏奖励玩家爆头。头部是最小的致命目标,需要仔细瞄准才能击中。在这项实验中,参与者被随机分配玩一个有类人目标的暴力 FPS 游戏,该游戏奖励爆头,一个非暴力射击游戏,击中带脸的靶心会受到惩罚,或一个非暴力非射击游戏。在游戏后,参与者用一把逼真的枪向真人大小的人体模型射出 16 发“子弹”。参与者被告知尽可能多地击中模型,但没有被告知瞄准哪里。与操作性条件反射理论一致,玩奖励爆头的暴力 FPS 游戏的参与者对模型头部的命中次数最多。最喜欢暴力射击游戏的参与者对模型头部的命中次数也最多。这些发现表明,在游戏关闭后,奖励爆头的 FPS 游戏可以影响人们用真枪瞄准头部,尽管头部是一个更小的目标,如果错过目标,他们更有可能击中身体的其他部位。FPS 游戏经常被用来训练士兵和警察,但这些发现表明,此类游戏可能会训练个人错误地瞄准身体的某个部位。

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