Schepens Eye Research Institute, Massachusetts Eye and Ear, Department of Ophthalmology, Harvard Medical School, Boston, MA, United States of America.
Institute of Image Communication and Information Processing, Shanghai Jiao Tong University, Shanghai, China.
PLoS One. 2018 Oct 8;13(10):e0205032. doi: 10.1371/journal.pone.0205032. eCollection 2018.
Motion in a distorted virtual 3D space may cause visually induced motion sickness. Geometric distortions in stereoscopic 3D can result from mismatches among image capture, display, and viewing parameters. Three pairs of potential mismatches are considered, including 1) camera separation vs. eye separation, 2) camera field of view (FOV) vs. screen FOV, and 3) camera convergence distance (i.e., distance from the cameras to the point where the convergence axes intersect) vs. screen distance from the observer. The effect of the viewer's head positions (i.e., head lateral offset from the screen center) is also considered. The geometric model is expressed as a function of camera convergence distance, the ratios of the three parameter-pairs, and the offset of the head position. We analyze the impacts of these five variables separately and their interactions on geometric distortions. This model facilitates insights into the various distortions and leads to methods whereby the user can minimize geometric distortions caused by some parameter-pair mismatches through adjusting of other parameter pairs. For example, in postproduction, viewers can correct for a mismatch between camera separation and eye separation by adjusting their distance from the real screen and changing the effective camera convergence distance.
在扭曲的虚拟 3D 空间中运动可能会导致视觉诱发的运动病。立体 3D 中的几何失真可能是由于图像捕获、显示和观察参数之间不匹配造成的。考虑了三种潜在的不匹配,包括 1)相机分离与眼睛分离,2)相机视野 (FOV) 与屏幕 FOV,以及 3)相机会聚距离(即,从相机到会聚轴相交的点的距离)与屏幕与观察者的距离。还考虑了观察者头部位置(即,头部相对于屏幕中心的横向偏移)的影响。该几何模型表示为相机会聚距离、三个参数对的比值以及头部位置偏移的函数。我们分别分析了这五个变量及其相互作用对几何失真的影响。该模型有助于深入了解各种失真,并为用户提供了通过调整其他参数对来最小化某些参数对不匹配引起的几何失真的方法。例如,在后期制作中,观众可以通过调整与真实屏幕的距离并改变有效相机会聚距离来校正相机分离与眼睛分离之间的不匹配。