Volmer Benjamin, Baumeister James, Von Itzstein Stewart, Bornkessel-Schlesewsky Ina, Schlesewsky Matthias, Billinghurst Mark, Thomas Bruce H
IEEE Trans Vis Comput Graph. 2018 Nov;24(11):2846-2856. doi: 10.1109/TVCG.2018.2868587. Epub 2018 Oct 16.
Previous research has demonstrated that Augmented Reality can reduce a user's task response time and mental effort when completing a procedural task. This paper investigates techniques to improve user performance and reduce mental effort by providing projector-based Spatial Augmented Reality predictive cues for future responses. The objective of the two experiments conducted in this study was to isolate the performance and mental effort differences from several different annotation cueing techniques for simple (Experiment 1) and complex (Experiment 2) button-pressing tasks. Comporting with existing cognitive neuroscience literature on prediction, attentional orienting, and interference, we hypothesized that for both simple procedural tasks and complex search-based tasks, having a visual cue guiding to the next task's location would positively impact performance relative to a baseline, no-cue condition. Additionally, we predicted that direction-based cues would provide a more significant positive impact than target-based cues. The results indicated that providing a line to the next task was the most effective technique for improving the users' task time and mental effort in both the simple and complex tasks.
先前的研究表明,增强现实可以在用户完成程序性任务时减少其任务响应时间和心理努力。本文研究了通过提供基于投影仪的空间增强现实预测线索来改善用户表现并减少心理努力的技术,以用于未来的响应。本研究中进行的两个实验的目的是,针对简单(实验1)和复杂(实验2)的按键任务,从几种不同的注释提示技术中分离出表现和心理努力的差异。与现有的关于预测、注意力定向和干扰的认知神经科学文献一致,我们假设,对于简单的程序性任务和基于复杂搜索的任务,相对于基线无提示条件,有一个视觉提示引导到下一个任务的位置将对表现产生积极影响。此外,我们预测基于方向的线索将比基于目标的线索产生更显著的积极影响。结果表明,在简单任务和复杂任务中,为下一个任务提供一条线是改善用户任务时间和心理努力的最有效技术。