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一种用于调节两项认知任务以改进基于感觉运动节律的脑机接口系统的塑形程序。

A Shaping Procedure to Modulate Two Cognitive Tasks to Improve a Sensorimotor Rhythm-Based Brain-Computer Interface System.

作者信息

da Silva-Sauer Leandro, Valero-Aguayo Luis, Velasco-Álvarez Francisco, Fernández-Rodríguez Álvaro, Ron-Angevin Ricardo

机构信息

Universidade Federal da Paraíba (Brazil).

Universidad de Málaga (Spain).

出版信息

Span J Psychol. 2018 Oct 25;21:E44. doi: 10.1017/sjp.2018.39.

DOI:10.1017/sjp.2018.39
PMID:30355377
Abstract

This study aimed to propose an adapted feedback using a psychological learning technique based on Skinner's shaping method to help the users to modulate two cognitive tasks (right-hand motor imagination and relaxed state) and improve better control in a Brain-Computer Interface. In the first experiment, a comparative study between performance in standard feedback (N = 9) and shaping method (N = 10) was conducted. The NASA Task Load Index questionnaire was applied to measure the user's workload. In the second experiment, a single case study was performed (N = 5) to verify the continuous learning by the shaping method. The first experiment showed significant interaction effect between sessions and group (F(1, 17) = 5.565; p = .031) which the shaping paradigm was applied. A second interaction effect demonstrates a higher performance increase in the relax state task with shaping procedure (F(1, 17) = 5. 038; p = .038). In NASA-TXL an interaction effect was obtained between the group and the cognitive task in Mental Demand (F(1, 17) = 6, 809; p = .018), Performance (F(1, 17) = 5, 725; p = .029), and Frustration (F(1, 17) = 9, 735; p = .006), no significance was found in Effort. In the second experiment, a trial-by-trial analysis shows an ascendant trend learning curve for the cognitive task with the lowest initial acquisition (relax state). The results suggest the effectiveness of the shaping procedure to modulate brain rhythms, improving mainly the cognitive task with greater initial difficulty and provide better interaction perception.

摘要

本研究旨在提出一种基于斯金纳塑造法的心理学习技术的适应性反馈,以帮助用户调节两项认知任务(右手运动想象和放松状态),并在脑机接口中实现更好的控制。在第一个实验中,对标准反馈组(N = 9)和塑造法组(N = 10)的表现进行了对比研究。应用美国国家航空航天局任务负荷指数问卷来测量用户的工作量。在第二个实验中,进行了单案例研究(N = 5)以验证塑造法的持续学习效果。第一个实验表明,在应用塑造范式的阶段和组之间存在显著的交互作用(F(1, 17) = 5.565;p = .031)。第二个交互作用表明,在放松状态任务中,采用塑造程序的表现提升更高(F(1, 17) = 5.038;p = .038)。在美国国家航空航天局任务负荷指数问卷中,组与认知任务在心理需求(F(1, 17) = 6.809;p = .018)、绩效(F(1, 17) = 5.725;p = .029)和挫折感(F(1, 17) = 9.735;p = .006)方面存在交互作用,在努力程度方面未发现显著差异。在第二个实验中,逐次试验分析显示,对于初始习得率最低的认知任务(放松状态),学习曲线呈上升趋势。结果表明,塑造程序在调节脑节律方面是有效的,主要改善了初始难度较大的认知任务,并提供了更好的交互感知。

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