Kuo Chien-Lin, Chuang Yeu-Hui
PhD, RN, Associate Professor, Department of Allied Health Education & Digital Learning, National Taipei University of Nursing and Health Sciences, Taiwan, ROC.
PhD, RN, Associate Professor, School of Nursing, College of Nursing, Taipei Medical University, Taiwan, ROC.
Hu Li Za Zhi. 2018 Dec;65(6):13-19. doi: 10.6224/JN.201812_65(6).03.
Stimulating learning motivation and enhancing learning effectiveness are particularly difficult challenges for nursing educators in educating Generation Z learners, who are part of the first generation of true "digital natives". In response, teachers are beginning to integrate gamification techniques into their classrooms in order to motivate classroom participation and to conduct learning evaluation. Kahoot is a free, online quiz platform and instant feedback system that helps teachers create a fun competitive-gaming environment. Learners may access the platform using a mobile phone or tablet to answer multiple-choice questions. The platform may be introduced at different stages of learning activities or combined with the flipped classroom model in order to achieve various teaching goals. This article provides a brief introduction of the gamification of learning and then discusses the operational skills needed to use Kahoot and the effectiveness of this platform, including advantages, limitations, and user feedback. Finally, the authors share their Kahoot-related teaching designs and experiences. It is suggested that nurse educators may apply Kahoot in their innovative teaching practices.
激发学习动机和提高学习效果,对护理教育工作者来说是特别艰巨的挑战,尤其是在教育Z世代学习者时,他们是真正第一代 “数字原住民” 的一部分。作为回应,教师们开始将游戏化技术融入课堂,以激发课堂参与度并进行学习评估。Kahoot是一个免费的在线测验平台和即时反馈系统,可帮助教师创建一个有趣的竞争游戏环境。学习者可以使用手机或平板电脑访问该平台来回答多项选择题。该平台可以在学习活动的不同阶段引入,或与翻转课堂模式相结合,以实现各种教学目标。本文简要介绍了学习的游戏化,然后讨论了使用Kahoot所需的操作技巧以及该平台的有效性,包括优点、局限性和用户反馈。最后,作者分享了他们与Kahoot相关的教学设计和经验。建议护理教育工作者可以在其创新教学实践中应用Kahoot。