Roberts Courtney, Sage Adam, Geryk Lorie, Sleath Betsy, Carpenter Delesha
Division of Pharmaceutical Outcomes and Policy, Eshelman School of Pharmacy, University of North Carolina at Chapel Hill, Chapel Hill, NC, United States.
Center for Health Systems Effectiveness, Oregon Health and Sciences University, Portland, OR, United States.
JMIR Form Res. 2018 Sep 13;2(2):e10055. doi: 10.2196/10055.
Approximately 10% of adolescents in the United States have asthma. Adolescents widely use apps on mobile phones and tablet technology for social networking and gaming purposes. Given the increase in recreational app use among adolescents, leveraging apps to support adolescent asthma disease management seems warranted. However, little empirical research has influenced asthma app development; adolescent users are seldom involved in the app design process.
The aim of this mixed-methods study was to assess adolescent preferences and design recommendations for an asthma self-management app.
A total of 20 adolescents with persistent asthma (aged 12-16 years) provided feedback on two asthma self-management apps during in-person semistructured interviews following their regularly scheduled asthma clinic visit and via telephone 1 week later. Interviews were audiorecorded, transcribed verbatim, analyzed using SPSS v24, and coded thematically using MAXQDA 11.
Regarding esthetics, app layout and perceived visual simplicity were important to facilitate initial app use. Adolescents were more likely to continually engage with apps that were deemed useful and met their informational needs. Adolescents also desired app features that fit within their existing paradigm or schema and included familiar components (eg, medication alerts that appear and sound like FaceTime notifications and games modeled after Quiz Up and Minecraft), as well as the ability to customize app components. They also suggested that apps include other features, such as an air quality tracker and voice command.
Adolescents desire specific app characteristics including customization and tailoring to meet their asthma informational needs. Involving adolescents in early stages of app development is likely to result in an asthma app that meets their self-management needs and design preferences and ultimately the adoption and maintenance of positive asthma self-management behaviors.
在美国,约10%的青少年患有哮喘。青少年广泛使用手机和平板电脑技术上的应用程序用于社交网络和游戏。鉴于青少年娱乐性应用程序使用的增加,利用应用程序来支持青少年哮喘疾病管理似乎是有必要的。然而,很少有实证研究影响哮喘应用程序的开发;青少年用户很少参与应用程序设计过程。
这项混合方法研究的目的是评估青少年对哮喘自我管理应用程序的偏好和设计建议。
共有20名患有持续性哮喘的青少年(年龄在12至16岁之间)在定期安排的哮喘门诊就诊后,通过面对面半结构化访谈,并在1周后通过电话对两款哮喘自我管理应用程序提供反馈。访谈进行了录音,逐字转录,使用SPSS v24进行分析,并使用MAXQDA 11进行主题编码。
在美学方面,应用程序布局和感知到的视觉简洁性对于促进应用程序的初始使用很重要。青少年更有可能持续使用被认为有用并满足其信息需求的应用程序。青少年还希望应用程序功能符合他们现有的模式或图式,并包括熟悉的组件(例如,出现且声音类似于FaceTime通知的用药提醒,以及以Quiz Up和Minecraft为蓝本的游戏),以及能够自定义应用程序组件。他们还建议应用程序包括其他功能,如空气质量跟踪器和语音命令。
青少年渴望特定的应用程序特性,包括定制和量身定制以满足他们的哮喘信息需求。让青少年参与应用程序开发的早期阶段可能会产生一个满足他们自我管理需求和设计偏好的哮喘应用程序,并最终促进积极的哮喘自我管理行为的采用和维持。