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[基于虚拟现实的干预对唐氏综合征儿童运动发育和姿势控制的影响]

[Effect of an intervention based on virtual reality on motor development and postural control in children with Down Syndrome].

作者信息

Gómez Álvarez Nicolás, Venegas Mortecinos Alexandra, Zapata Rodríguez Valentina, López Fontanilla Miguel, Maudier Vásquez Matías, Pavez-Adasme Gustavo, Hemández-Mosqueira Claudio

机构信息

Universidad Adventista de Chile, Chile.

出版信息

Rev Chil Pediatr. 2018 Dec;89(6):747-752. doi: 10.4067/S0370-41062018005001202.

DOI:10.4067/S0370-41062018005001202
PMID:30725064
Abstract

UNLABELLED

There are few studies on the effect of a virtual reality-based intervention on motor development and postural control in children with Down Syndrome (DS).

OBJECTIVE

To determine the effect of a virtual reality-based intervention on motor development and postural control in children with DS.

PATIENTS AND METHOD

Study with a quantitative approach, with a quasi-experimental design, which included 16 children with DS randomly assigned to an experimental group (GWBB, n = 9) and con trol group (GC, n = 7). Postural control was evaluated by the center of pressure displacement and motor development with TGMD-2. The intervention program was carried out for five weeks, two times per week. The data were subjected to statistical analysis, the Shapiro Wilk test for the sample distribution, and the Student's T-test for the comparison of group means.

RESULTS

Significant chan ges were observed in the TGMD-2 Test and its manipulation subtest (p <0.01) respectively. In the rest of the tests, there was an improvement, but no significant differences were observed.

CONCLUSION

A virtual reality-based intervention was effective in GWBB, providing low-impact exercises to improve postural control and thus leading to improved motor skills in children with DS.

摘要

未标记

关于基于虚拟现实的干预对唐氏综合征(DS)患儿运动发育和姿势控制影响的研究较少。

目的

确定基于虚拟现实的干预对DS患儿运动发育和姿势控制的影响。

患者与方法

采用定量研究方法,准实验设计,纳入16名DS患儿,随机分为实验组(GWBB,n = 9)和对照组(GC,n = 7)。通过压力中心位移评估姿势控制,用TGMD - 2评估运动发育。干预方案持续五周,每周两次。对数据进行统计分析,用夏皮罗 - 威尔克检验样本分布,用学生t检验比较组间均值。

结果

在TGMD - 2测试及其操作子测试中分别观察到显著变化(p <0.01)。在其他测试中虽有改善,但未观察到显著差异。

结论

基于虚拟现实的干预对GWBB有效,提供低强度运动以改善姿势控制,从而提高DS患儿的运动技能。

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