Laboratory of Sports and Exercise Psychology, Santa Catarina State University, Florianópolis, Brazil.
Games Health J. 2019 Aug;8(4):250-256. doi: 10.1089/g4h.2018.0083. Epub 2019 Feb 7.
We aimed to confirm whether the practice of exergames produces an effect on children's mood states during school physical education (PE) classes. The children were allocated to experimental group (EG) and control group (CG). The EG performed exergames during PE classes, and the CG attended regular school PE classes. The Brunel Mood Scale, which evaluates six mood dimensions (tension, mental confusion, anger, vigor, depression, and fatigue), was used to assess the children's moods before (pre) and immediately after the third lesson (acute effect). The practice of exergames during PE classes produced an acute effect on children's moods. The results indicated that playing exergames helped to increase vigor ( < 0.01; effect size [ES]: 0.50; confidence interval [CI]: 0.16-0.84) and fatigue ( < 0.01; ES: 0.50; CI: 0.16-0.84). Three exergame sessions produced an acute effect and improved children's moods during school PE classes. More research is needed to evaluate the long-term effect of exergames on children and adolescents.
我们旨在确认在学校体育课(PE)中进行运动游戏是否会对儿童的情绪状态产生影响。孩子们被分配到实验组(EG)和对照组(CG)。EG 在体育课上进行运动游戏,而 CG 则参加常规的学校体育课。使用 Brunel 情绪量表评估了儿童在课前(前测)和第三节课后(急性效应)的六种情绪维度(紧张、精神混乱、愤怒、活力、抑郁和疲劳)。在体育课上进行运动游戏产生了急性效应,可改善儿童的情绪。结果表明,玩运动游戏有助于增加活力(<0.01;效应量[ES]:0.50;置信区间[CI]:0.16-0.84)和疲劳(<0.01;ES:0.50;CI:0.16-0.84)。三次运动游戏课产生了急性效应,改善了儿童在学校体育课上的情绪。需要进一步研究运动游戏对儿童和青少年的长期影响。