Wahyuni Arlinda Sari, Siahaan Ferdinan Benito, Arfa Mudia, Alona Ivana, Nerdy Nerdy
Department of Public Health and Community Medicine, Faculty of Medicine, Universitas Sumatera Utara, Padang Bulan, Medan Baru, Medan, Sumatera Utara 20155, Indonesia.
Department of Pharmaceutical Chemistry, Faculty of Pharmacy, Universitas Sumatera Utara, Padang Bulan, Medan Baru, Medan, Sumatera Utara 20155, Indonesia.
Open Access Maced J Med Sci. 2019 Jan 13;7(1):148-151. doi: 10.3889/oamjms.2019.037. eCollection 2019 Jan 15.
Technology has provided a type of facility in the world that currently makes the world like a virtual globe. One of the technologies currently used by humans is gadgets. Generally, children and adolescents nowadays often use gadget excessively. They use it excessively which may affect their social and emotional functions.
This study aims to determine the relationship between the duration of playing gadget and mental-emotional state of elementary school students.
This study uses Strength and Difficulties Questionnaire (SDQ) which contains 25 questions that can be used for children aged 8 to 16 years. This research was conducted in August 2018 with fourth-grade students of Public Elementary School and Private Elementary School Medan as respondents. This study uses a cross-sectional study method with the chi-square test as a statistical hypothesis test. The number of respondents in this study was 103 students consist of 73 students of Public Elementary School and 30 students of Private Elementary School Medan.
The results of this study found a relationship between the duration of playing gadgets on mental-emotional at elementary school students with a probability value of 0.0001 (p < 0.05) and the relationship between the frequency of using gadgets and mental-emotional with a probability value of 0.001 (p < 0.05).
There is a significant relationship between mental emotional and the duration of playing gadgets and the frequency of using gadgets elementary school students.
科技为当今世界提供了一种设施,使世界如今宛如一个虚拟地球村。人类当前使用的技术之一是电子设备。如今,儿童和青少年普遍经常过度使用电子设备。他们过度使用电子设备可能会影响其社交和情感功能。
本研究旨在确定小学生玩电子设备的时长与心理 - 情感状态之间的关系。
本研究使用长处与困难问卷(SDQ),该问卷包含25个问题,可用于8至16岁的儿童。本研究于2018年8月进行,以棉兰公立小学和私立小学的四年级学生作为受访者。本研究采用横断面研究方法,以卡方检验作为统计假设检验。本研究的受访者有103名学生,其中包括73名公立小学学生和30名棉兰私立小学学生。
本研究结果发现,小学生玩电子设备的时长与心理 - 情感之间存在关系,概率值为0.0001(p < 0.05),并且使用电子设备的频率与心理 - 情感之间的关系概率值为0.001(p < 0.05)。
小学生的心理情感与玩电子设备的时长以及使用电子设备的频率之间存在显著关系。