Gromer Daniel, Reinke Max, Christner Isabel, Pauli Paul
Department of Psychology, Biological Psychology, Clinical Psychology and Psychotherapy, University of Würzburg, Würzburg, Germany.
Center of Mental Health, Medical Faculty, University of Würzburg, Würzburg, Germany.
Front Psychol. 2019 Jan 30;10:141. doi: 10.3389/fpsyg.2019.00141. eCollection 2019.
Virtual reality plays an increasingly important role in research and therapy of pathological fear. However, the mechanisms how virtual environments elicit and modify fear responses are not yet fully understood. Presence, a psychological construct referring to the 'sense of being there' in a virtual environment, is widely assumed to crucially influence the strength of the elicited fear responses, however, causality is still under debate. The present study is the first that experimentally manipulated both variables to unravel the causal link between presence and fear responses. Height-fearful participants ( = 49) were immersed into a virtual height situation and a neutral control situation (fear manipulation) with either high versus low sensory realism (presence manipulation). Ratings of presence and verbal and physiological (skin conductance, heart rate) fear responses were recorded. Results revealed an effect of the fear manipulation on presence, i.e., higher presence ratings in the height situation compared to the neutral control situation, but no effect of the presence manipulation on fear responses. However, the presence ratings during the first exposure to the high quality neutral environment were predictive of later fear responses in the height situation. Our findings support the hypothesis that experiencing emotional responses in a virtual environment leads to a stronger feeling of being there, i.e., increase presence. In contrast, the effects of presence on fear seem to be more complex: on the one hand, increased presence due to the quality of the virtual environment did not influence fear; on the other hand, presence variability that likely stemmed from differences in user characteristics did predict later fear responses. These findings underscore the importance of user characteristics in the emergence of presence.
虚拟现实在病理性恐惧的研究和治疗中发挥着越来越重要的作用。然而,虚拟环境引发和改变恐惧反应的机制尚未完全明确。临场感是一种心理概念,指在虚拟环境中的“身临其境感”,人们普遍认为它对引发的恐惧反应强度有至关重要的影响,然而,因果关系仍存在争议。本研究首次通过实验操纵这两个变量,以揭示临场感与恐惧反应之间的因果联系。对高度恐惧的参与者(n = 49)进行实验,让他们沉浸在一个虚拟的高处情境和一个中性对照情境(恐惧操纵)中,同时设置高感官真实度与低感官真实度(临场感操纵)。记录临场感评分以及言语和生理(皮肤电导率、心率)恐惧反应。结果显示恐惧操纵对临场感有影响,即与中性对照情境相比,高处情境中的临场感评分更高,但临场感操纵对恐惧反应没有影响。然而,首次接触高质量中性环境时的临场感评分能够预测之后在高处情境中的恐惧反应。我们的研究结果支持了这样一种假设,即在虚拟环境中体验情绪反应会导致更强烈的身临其境感,即增强临场感。相比之下,临场感对恐惧的影响似乎更为复杂:一方面,由于虚拟环境质量提高而增加的临场感并未影响恐惧;另一方面,可能源于用户特征差异的临场感变异性确实能够预测之后的恐惧反应。这些发现强调了用户特征在临场感产生过程中的重要性。