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恐慌室:一种基于虚拟现实的巴甫洛夫式恐惧条件反射范式。

PanicRoom: a virtual reality-based Pavlovian fear conditioning paradigm.

作者信息

Lucifora Chiara, Gangemi Aldo, D'Italia Giovanni, Culicetto Laura, Ferraioli Francesca, Grasso Giorgio Mario, Vicario Carmelo Mario

机构信息

Department of Philosophy, Alma Mater Studiorum University of Bologna, Bologna, Italy.

Institute of Cognitive Sciences and Technologies, National Research Council, Rome, Italy.

出版信息

Front Psychol. 2024 Oct 4;15:1432141. doi: 10.3389/fpsyg.2024.1432141. eCollection 2024.

Abstract

INTRODUCTION

Pavlovian fear conditioning is an experimental paradigm used to study the acquisition and extinction of fear responses and the various aspects of fear and anxiety. We developed a virtual reality (VR) version of this paradigm to leverage the benefits of virtual reality, such as ecological validity, standardization, safety, and therapeutic applications. Our objective was to create an open-source and immersive environment for studying fear-related responses using Unity Engine 3D and the Oculus Rift device.

METHODS

In this virtual environment, the participants encountered a monster screaming at 100 dB approaching them as the fear-inducing stimulus (unconditioned stimulus or US). Our protocol included three sessions: habituation, acquisition, and extinction, with two stimuli associated with different doors (blue vs. red). The blue door (CS+) was linked to the US, while the red door (CS-) was the control. We tested this VR paradigm on 84 young participants, recording their skin conductance response (SCRs) and fear stimulus ratings (FSRs) on a 10-point Likert scale.

RESULTS

The findings showed significantly higher SCRs and FSRs for CS+ as compared to CS- during the acquisition phase and higher SCRs and FSRs for CS+ during the acquisition phase as compared to the habituation and extinction sessions.

DISCUSSION AND CONCLUSIONS

These results supported the reliability of the protocol for studying fear and anxiety-related conditions.

摘要

引言

巴甫洛夫恐惧条件反射是一种用于研究恐惧反应的习得与消退以及恐惧和焦虑各个方面的实验范式。我们开发了该范式的虚拟现实(VR)版本,以利用虚拟现实的优势,如生态效度、标准化、安全性和治疗应用。我们的目标是使用Unity引擎3D和Oculus Rift设备创建一个用于研究恐惧相关反应的开源沉浸式环境。

方法

在这个虚拟环境中,参与者会遇到一个以100分贝尖叫着靠近他们的怪物,作为诱发恐惧的刺激(无条件刺激或US)。我们的实验方案包括三个阶段:习惯化、习得和消退,有两个与不同门(蓝色与红色)相关的刺激。蓝色门(CS+)与无条件刺激相关联,而红色门(CS-)是对照。我们在84名年轻参与者身上测试了这个VR范式,记录他们的皮肤电导反应(SCRs)以及在10点李克特量表上的恐惧刺激评分(FSRs)。

结果

研究结果显示,在习得阶段,CS+的SCRs和FSRs显著高于CS-,并且与习惯化和消退阶段相比,习得阶段CS+的SCRs和FSRs更高。

讨论与结论

这些结果支持了该实验方案在研究恐惧和焦虑相关病症方面的可靠性。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/38cf/11486695/bfed897e7b79/fpsyg-15-1432141-g001.jpg

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