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测量和建模真实和基于扬声器的虚拟声环境中的语音可懂度。

Measuring and modeling speech intelligibility in real and loudspeaker-based virtual sound environments.

机构信息

Hearing Systems Section, Department of Health Technology, Technical University of Denmark, Bygning 352, Ørsteds Plads, 2800, Kgs. Lyngby, Denmark.

Hearing Systems Section, Department of Health Technology, Technical University of Denmark, Bygning 352, Ørsteds Plads, 2800, Kgs. Lyngby, Denmark.

出版信息

Hear Res. 2019 Jun;377:307-317. doi: 10.1016/j.heares.2019.02.003. Epub 2019 Feb 14.

Abstract

Loudspeaker-based virtual sound environments provide a valuable tool for studying speech perception in realistic, but controllable and reproducible acoustic environments. The evaluation of different loudspeaker reproduction methods with respect to perceptual measures has been rather limited. This study focused on comparing speech intelligibility as measured in a reverberant reference room with virtual versions of that room. Two reproduction methods were based on room acoustic simulations, presented either using mixed-order ambisonics or nearest loudspeaker mapping playback. The third method utilized impulse responses measured with a spherical microphone array and mixed-order ambisonics. Three factors that affect speech intelligibility were varied: reverberation, the spatial configuration and the type of the interferers (speech or noise). Two interferers were placed either colocated with the target, or were symmetrically or asymmetrically separated. The results showed differences between the reference room and the simulation-based reproductions when the target and the interferers were spatially separated but not when they were colocated. The reproduction utilizing the microphone array was most similar to the reference room in terms of measured speech intelligibility. Differences in speech intelligibility could be accounted for using a binaural speech intelligibility model which considers better-ear signal-to-noise ratio differences and binaural unmasking effects. Thus, auditory modeling might be a fast and efficient way to evaluate virtual sound environments.

摘要

基于扬声器的虚拟声音环境为研究在真实但可控和可重复的声学环境中的语音感知提供了有价值的工具。基于感知测量来评估不同的扬声器再现方法的工作相当有限。本研究主要关注在混响参考房间和该房间的虚拟版本中测量的语音可懂度的比较。两种再现方法基于房间声学模拟,分别使用混合阶数量子声学或最近扬声器映射播放来呈现。第三种方法利用球型麦克风阵列测量的脉冲响应和混合阶数量子声学来实现。三个影响语音可懂度的因素发生了变化:混响、空间配置和干扰者的类型(语音或噪声)。两个干扰者要么与目标共置,要么对称或不对称地分开。结果表明,当目标和干扰者在空间上分开时,参考房间和基于仿真的再现之间存在差异,但当它们共置时没有差异。利用麦克风阵列的再现与参考房间在测量的语音可懂度方面最相似。基于双耳语音可懂度模型可以解释语音可懂度的差异,该模型考虑了更好的耳朵信号到噪声比差异和双耳掩蔽效应。因此,听觉建模可能是评估虚拟声音环境的快速有效的方法。

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