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COPE.er 方法:通过在线同伴支持小组戒除数字成瘾。

COPE.er Method: Combating Digital Addiction via Online Peer Support Groups.

机构信息

Department of Information Science, King Abdulaziz University, 21589 Jeddah, Saudi Arabia.

Faculty of Science and Technology, Bournemouth University, Fern Barrow, Poole BH12 5BB, UK.

出版信息

Int J Environ Res Public Health. 2019 Mar 31;16(7):1162. doi: 10.3390/ijerph16071162.

Abstract

Digital addiction (hereafter DA) denotes a problematic relationship with technology described by being compulsive, obsessive, impulsive and hasty. New research has identified cases where users' digital behaviour shows symptoms meeting the clinical criteria of behavioural addiction. The online peer groups approach is one of the strategies to combat addictive behaviours. Unlike other behaviours, intervention and addictive usage can be on the same medium; the online space. This shared medium empowers influence techniques found in peer groups, such as self-monitoring, social surveillance, and personalised feedback, with a higher degree of interactivity, continuity and real-time communication. Social media platforms in general and online peer groups, in particular, have received little guidance as to how software design should take it into account. Careful theoretical understanding of the unique attributes and dynamics of such platforms and their intersection with gamification and persuasive techniques is needed as the ad-hoc design may cause unexpected harm. In this paper, we investigate how to facilitate the design process to ensure a systematic development of this technology. We conducted several qualitative studies including user studies and observational investigations. The primary contribution of this research is twofold: (i) a reference model for designing interactive online platforms to host peer groups and combat DA, (ii) a process model, COPE.er, inspired by the participatory design approach to building Customisable Online Persuasive Ecology by Engineering Rehabilitation strategies for different groups.

摘要

数字成瘾(以下简称 DA)表示一种与技术的不良关系,其特征是强迫、痴迷、冲动和草率。新的研究已经确定了一些案例,用户的数字行为表现出符合行为成瘾临床标准的症状。在线同伴群体方法是对抗成瘾行为的策略之一。与其他行为不同,干预和成瘾使用可以在同一个媒介上;即在线空间。这种共享媒介赋予了同伴群体中发现的影响技术,如自我监控、社会监督和个性化反馈,以更高的互动性、连续性和实时通信。一般来说,社交媒体平台,特别是在线同伴群体,几乎没有得到如何考虑软件设计的指导。需要对这些平台的独特属性和动态以及它们与游戏化和说服技术的交叉点进行仔细的理论理解,因为临时设计可能会造成意想不到的伤害。在本文中,我们研究了如何促进设计过程,以确保这项技术的系统发展。我们进行了几项定性研究,包括用户研究和观察调查。这项研究的主要贡献有两个方面:(i)设计用于主持同伴群体和对抗 DA 的交互式在线平台的参考模型,(ii)受参与式设计方法启发的过程模型 COPE.er,用于为不同群体构建可定制的在线说服生态系统并实施康复策略。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/da1d/6480537/9ff152af2fac/ijerph-16-01162-g001.jpg

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