Delle Monache Sergio, Lacquaniti Francesco, Bosco Gianfranco
Department of Systems Medicine, Neuroscience Section, University of Rome Tor Vergata, Rome, Italy.
Center of Space Biomedicine, University of Rome Tor Vergata, Rome, Italy.
J Vis. 2019 Apr 1;19(4):13. doi: 10.1167/19.4.13.
In tracking a moving target, the visual context may provide cues for an observer to interpret the causal nature of the target motion and extract features to which the visual system is weakly sensitive, such as target acceleration. This information could be critical when vision of the target is temporarily impeded, requiring visual motion extrapolation processes. Here we investigated how visual context influences ocular tracking of motion either congruent or not with natural gravity. To this end, 28 subjects tracked computer-simulated ballistic trajectories either perturbed in the descending segment with altered gravity effects (0g/2g) or retaining natural-like motion (1g). Shortly after the perturbation (550 ms), targets disappeared for either 450 or 650 ms and became visible again until landing. Target motion occurred with either quasi-realistic pictorial cues or a uniform background, presented in counterbalanced order. We analyzed saccadic and pursuit movements after 0g and 2g target-motion perturbations and for corresponding intervals of unperturbed 1g trajectories, as well as after corresponding occlusions. Moreover, we considered the eye-to-target distance at target reappearance. Tracking parameters differed significantly between scenarios: With a neutral background, eye movements did not depend consistently on target motion, whereas with pictorial background they showed significant dependence, denoting better tracking of accelerated targets. These results suggest that oculomotor control is tuned to realistic properties of the visual scene.
在跟踪移动目标时,视觉背景可能会为观察者提供线索,以便其解释目标运动的因果性质,并提取视觉系统对其敏感度较低的特征,如目标加速度。当目标视觉暂时受阻,需要进行视觉运动外推过程时,这些信息可能至关重要。在这里,我们研究了视觉背景如何影响与自然重力一致或不一致的运动的眼球跟踪。为此,28名受试者跟踪计算机模拟的弹道轨迹,这些轨迹在下降段受到重力效应改变(0g/2g)的扰动或保持自然样运动(1g)。扰动后不久(550毫秒),目标消失450或650毫秒,然后再次可见直至着陆。目标运动伴随着准逼真的图像线索或均匀背景出现,呈现方式相互平衡。我们分析了0g和2g目标运动扰动后以及未受扰动的1g轨迹的相应间隔期间以及相应遮挡后的扫视和追踪运动。此外,我们考虑了目标重新出现时眼睛到目标的距离。不同场景下的跟踪参数存在显著差异:在中性背景下,眼球运动并不始终依赖于目标运动,而在有图像背景时,它们表现出显著的依赖性,这表明对加速目标的跟踪更好。这些结果表明,眼球运动控制会根据视觉场景的真实属性进行调整。