Biddiss Elaine, Chan-Viquez Daniela, Cheung Stephanie T, King Gillian
Bloorview Research Institute, Holland Bloorview Kids Rehabilitation Hospital, Toronto, Canada.
Institute of Biomaterials and Biomedical Engineering, University of Toronto, Toronto, Canada.
Disabil Rehabil. 2021 Jan;43(1):133-147. doi: 10.1080/09638288.2019.1613681. Epub 2019 May 19.
To provide a theoretically grounded understanding of engagement in interactive computer play-based motor therapies by children with cerebral palsy in home settings.
A motivational framework for engagement and its relationship with three contemporary theories (self-determination theory, expectancy-value theory, social cognitive theory of self-regulation) was overviewed. A scoping review was conducted to understand how engagement is influenced by features of the technology and intervention design that impact intrinsic and extrinsic motivation, child and parent values and expectancies, and the processes of self-regulation. Multiple reviewers screened and extracted data from 26 articles describing home-based clinical trials of interactive computer play-based motor interventions for children with cerebral palsy. A narrative synthesis framework was used for analysis.
Features of the and the influence feelings of autonomy (e.g., personalization), competence (e.g., calibration), and relatedness (e.g., social play, virtual therapist/coach). There may be multiple and differently valued goals in interactive computer play-based interventions (e.g., game- and therapy-focused) that, if disconnected or unmet, negatively impact engagement. Multiplayer interactions, real-time feedback and progress tracking provide information that influences self-regulation and engagement over time.
Optimizing engagement in interactive computer play-based motor interventions requires closer alignment with client-led values/goals; design of technologies and interventions that sustain intrinsic motivation; and feedback that informs/builds self-efficacy. Implications for rehabilitation The decision to prescribe an interactive computer play-based motor intervention should be guided by client-led goals and an informed understanding of the capacity of the interactive computer play-based intervention to meet individual client values/expectancies. Sustaining intrinsic motivation in interactive computer play-based motor therapies is greatly influenced by features of the technology (e.g., calibration, feedback, personalization) the intervention (e.g., interactions with therapists, social play). Increased effort should be directed towards ensuring that interactive computer play-based interventions and technologies reward and reinforce efforts towards therapy goals.
为理解脑瘫儿童在家中参与基于交互式计算机游戏的运动疗法提供理论依据。
概述了一个关于参与的动机框架及其与三种当代理论(自我决定理论、期望价值理论、自我调节的社会认知理论)的关系。进行了一项范围综述,以了解参与是如何受到技术和干预设计的特征影响的,这些特征会影响内在和外在动机、儿童和家长的价值观与期望,以及自我调节过程。多位评审员从26篇描述针对脑瘫儿童的基于交互式计算机游戏的运动干预家庭临床试验的文章中筛选并提取数据。采用叙述性综合框架进行分析。
技术和干预的特征会影响自主感(如个性化)、能力感(如校准)和关联感(如社交游戏、虚拟治疗师/教练)。在基于交互式计算机游戏的干预中(如以游戏和治疗为重点)可能存在多个且价值不同的目标,如果这些目标不连贯或未实现,会对参与产生负面影响。多人互动、实时反馈和进度跟踪提供的信息会随着时间影响自我调节和参与度。
优化基于交互式计算机游戏的运动干预中的参与度需要更紧密地与以客户为主导的价值观/目标保持一致;设计能够维持内在动机的技术和干预措施;以及提供能增强自我效能感的反馈。对康复的启示为基于交互式计算机游戏的运动干预开处方的决定应以客户主导的目标以及对基于交互式计算机游戏的干预满足个体客户价值观/期望能力的充分了解为指导。在基于交互式计算机游戏的运动疗法中维持内在动机很大程度上受到技术特征(如校准、反馈、个性化)和干预措施(如与治疗师的互动、社交游戏)的影响。应加大努力确保基于交互式计算机游戏的干预措施和技术奖励并强化朝着治疗目标所做的努力。