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互动式电脑游戏对中度脑瘫儿童平衡和功能能力的影响:一项初步随机研究。

The effect of interactive computer play on balance and functional abilities in children with moderate cerebral palsy: a pilot randomized study.

机构信息

1 Department of Rehabilitation Sciences, The Hong Kong Polytechnic University, Kowloon, Hong Kong.

2 Manchester Metropolitan University, Manchester, UK.

出版信息

Clin Rehabil. 2019 Apr;33(4):704-710. doi: 10.1177/0269215518821714. Epub 2019 Jan 2.

Abstract

OBJECTIVES

: To investigate the feasibility and potential efficacy of a six-week interactive computer play training on balance and gross motor function in children with moderate cerebral palsy.

DESIGN

: A pilot single-blinded matched randomized controlled study.

SETTING

: Community.

PARTICIPANTS

: In total, 18 children with moderate cerebral palsy were recruited, paired according to age and severity of cerebral palsy and randomized into intervention group or control group.

INTERVENTION

: The intervention group received additional trunk control training using the interactive computer play in sitting four times per week, 20 minutes per session for six weeks. All study children continued their usual physiotherapy programme.

MEASUREMENTS

: All study children were assessed at baseline, week 3, week 6 (completion of intervention) and week 12 using the Pediatric Reach Test, Gross Motor Function Measure-66-Item Set and 2-Minute Walk Test.

RESULTS

: All intervention children completed and enjoyed the training with no reported adverse event. All children were assessed at all time points. No significant difference was found between the two groups in all assessments. In both groups of children, significant improvements were found in the Gross Motor Function Measure-66-Item Set between week 3 (intervention group: mean 53.41, SD 5.34; control group: mean 52.86, SD 8.33) and week 6 (intervention group: mean 55.00, SD 6.32; control group: mean 54.20, SD 8.35).

CONCLUSION

: The intervention protocol of a six-week interactive computer play training was feasible and safe for children with moderate cerebral palsy in special school settings. Future studies with larger sample sizes or using single-subject designs are recommended.

摘要

目的

研究六周互动式电脑游戏训练对中度脑瘫儿童平衡和粗大运动功能的可行性和潜在疗效。

设计

单盲匹配随机对照研究。

地点

社区。

参与者

共招募了 18 名中度脑瘫儿童,根据年龄和脑瘫严重程度进行配对,并随机分为干预组或对照组。

干预措施

干预组接受额外的躯干控制训练,在坐姿中使用互动式电脑游戏,每周 4 次,每次 20 分钟,共 6 周。所有研究儿童继续接受常规物理治疗计划。

测量

所有研究儿童在基线、第 3 周、第 6 周(干预结束)和第 12 周使用小儿伸手测试、粗大运动功能测量-66 项集和 2 分钟步行测试进行评估。

结果

所有接受干预的儿童均完成并享受了培训,没有报告不良反应。所有儿童均在所有时间点进行了评估。两组在所有评估中均未发现显著差异。在两组儿童中,粗大运动功能测量-66 项集在第 3 周(干预组:平均 53.41,标准差 5.34;对照组:平均 52.86,标准差 8.33)和第 6 周(干预组:平均 55.00,标准差 6.32;对照组:平均 54.20,标准差 8.35)之间均有显著改善。

结论

对于特殊学校环境中的中度脑瘫儿童,六周互动式电脑游戏训练的干预方案是可行且安全的。建议未来进行更大样本量或使用单病例设计的研究。

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