Dang Bryan K, O'Leary-Kelley Colleen, Palicte Jeland S, Badheka Soham, Vuppalapati Chandrasekhar
About the Authors Bryan K. Dang, BSN, RN, PHN, a student at the Valley Foundation School of Nursing (TVFSON), San Jose State University (SJSU), San Jose, California, at the time this article was written, is now product manager at Syminar, Inc. Colleen O'Leary-Kelley, PhD, RN, director and active professor at TVFSON, was simulation center director and professor at TVFSON at the time of writing. Jeland S. Palicte, BSN, RN, a student at TVFSON at the time of writing, is a hospice RN case manager and active researcher, TVFSON Simulation Center. Soham Badheka, MS, a software engineer, was an engineering graduate student at SJSU at the time of writing. Chandrasekhar Vuppalapati, MS, MBA, is a lecturer at SJSU and director at a health care data company. This research was funded (in part) by the SJSU Alumni Association's Dean's Scholarship. The authors acknowledge Dr. Kristina T. Dreifuerst for her guidance, Dr. Gillian S. Starkey for her advice with research design and analysis, Jessie Deot and Karanbir Singh from the College of Engineering for supporting conceptual ideation, and the Allie VR Team for lending the ALLie VR Camera for this research. For more information, contact Bryan Dang at
Nurs Educ Perspect. 2020 Mar/Apr;41(2):119-121. doi: 10.1097/01.NEP.0000000000000496.
Virtual reality (VR) could enable clinical simulation centers to reach the teaching capacity of traditional hospital practica. This study quantitatively tests VR telepresence against two traditional simulation learning methods using a within-subject design and the Presence Questionnaire. Eight nursing students were randomly assigned and rotated through simulation participation, VR observation, and television observation conditions, completing a questionnaire after each condition. Each condition had a significant effect on presence. Simulation participation yielded the highest perceived presence, followed by VR, and lastly by television observation. This pilot study probed for effect and feedback that will inform a larger experiment.
虚拟现实(VR)可以使临床模拟中心达到传统医院实习的教学能力。本研究采用受试者内设计和临场感问卷,对VR临场感与两种传统模拟学习方法进行了定量测试。八名护理专业学生被随机分配,并轮流参与模拟、VR观察和电视观察,每种情况后都要完成一份问卷。每种情况对临场感都有显著影响。模拟参与产生的临场感最高,其次是VR,最后是电视观察。这项初步研究探索了效果和反馈,为更大规模的实验提供参考。