Jayne Jill
Jump with Jill, Pittsburgh, PA, United States.
Front Public Health. 2019 Jun 26;7:163. doi: 10.3389/fpubh.2019.00163. eCollection 2019.
To incorporate media strategies (e.g., edutainment) into a pilot nutrition education intervention, (), to (1) change student knowledge and intentions; (2) stimulate enthusiasm; and (3) enhance evaluation. Third graders ( = 194) completed a pre-survey, attended a 60-min nutrition education show presented as a school assembly, and then completed a post-survey. Data was collected interactively, where students lined up behind an emoji that best represented their answers. Statistically significant improvements were reported for drink preferences and enjoyment of nutrition education as well as the experience of taking a survey. All aggregate responses for knowledge, attitudes and intention became significantly more positive ( = 0.05). Furthermore, ~95% reported positive ratings to participating in the survey ( < 0.0001). Use of edutainment may serve to stimulate change in nutrition knowledge and intention in 3rd grade students. Perfecting this teaching strategy into evaluations of health promotion programming may serve the field by increasing accuracy of student responses when language, reading level, or survey inexperience are barriers.
将媒体策略(如寓教于乐)纳入一项试点营养教育干预措施,以(1)改变学生的知识和意图;(2)激发热情;(3)加强评估。三年级学生(n = 194)完成了一项预调查,参加了一场作为学校集会举办的60分钟营养教育展示活动,然后完成了一项后调查。数据以互动方式收集,学生们在最能代表他们答案的表情符号后面排队。报告显示,在饮料偏好、对营养教育的喜爱程度以及参与调查的体验方面有统计学上的显著改善。所有关于知识、态度和意图的总体回答都变得明显更积极(p = 0.05)。此外,约95%的人对参与调查给予了积极评价(p < 0.0001)。使用寓教于乐的方式可能有助于激发三年级学生在营养知识和意图方面的改变。当语言、阅读水平或缺乏调查经验成为障碍时,将这种教学策略完善到健康促进项目评估中,可能会提高学生回答的准确性,从而为该领域提供帮助。